How to build "chained" depot
Posted: Tue Oct 04, 2022 10:57 pm
Hi all. Need some help about implementing of larger train yard, with several depot stops sitting on the same branch. For now, i managed to implement correct departure via depot priority - higher close to exit, and arrival - stop close to enter (left at screenshot) disabled via red wire if further stop is empty.
Question: is it possible to "ping" train which is staying at depot to redirect it closer to exit. If i click depot station button in train schedule, it wakes up and move forward to next station
General view of depot. Traffic in depot is from left to right. Lowest line is service for fuel support. Second from top is dedicated for fluid train and out of interest for now. It is designed the same way, but has separate name. Branches 1 and 3 are depot with 4 train stops with the same name
Detail of train stop. Top left stop is disabled because top right is free. Middle left is enabled and waiting for train
Top left train waiting at disabled stop, but next stop on this branch is enabled and open. Is it possible to pull this train forward?
Question: is it possible to "ping" train which is staying at depot to redirect it closer to exit. If i click depot station button in train schedule, it wakes up and move forward to next station
General view of depot. Traffic in depot is from left to right. Lowest line is service for fuel support. Second from top is dedicated for fluid train and out of interest for now. It is designed the same way, but has separate name. Branches 1 and 3 are depot with 4 train stops with the same name
Detail of train stop. Top left stop is disabled because top right is free. Middle left is enabled and waiting for train
Top left train waiting at disabled stop, but next stop on this branch is enabled and open. Is it possible to pull this train forward?