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[Not a Bug] Blueprint imports red and blue wires so there is no automatic link?

Posted: Fri Sep 23, 2022 10:16 am
by zhuying
QQ20220923181255.png
QQ20220923181255.png (2.19 MiB) Viewed 1048 times
QQ20220923180205.png
QQ20220923180205.png (896.24 KiB) Viewed 1048 times

Re: Blueprint imports red and blue wires so there is no automatic link?

Posted: Fri Sep 23, 2022 10:37 am
by zhuying
=The problem is here, you can see the picture intuitively
https://mods.factorio.com/mod/simple_wa ... 1220becfe5

Re: Blueprint imports red and blue wires so there is no automatic link?

Posted: Sat Sep 24, 2022 12:40 am
by meifray
Hi,I am author of "simple_water_rail_with_collision_rewrite",
now I realize it is because I am overrided the LTN train stop`s collision mask with extra "rail-layer" collision,so it block the combinator ghost and removed and LTN cannot found the removed ghost so it created new one,so you observed the wire connected is disconnected.

the fix is implemented in version 0.0.17,hope it could work with you now :/

Re: [Not a Bug] Blueprint imports red and blue wires so there is no automatic link?

Posted: Sat Sep 24, 2022 5:28 am
by Optera
Added [not a bug] to thread as it's not a bug in LTN
Removed spam posts from thread

Re: [Not a Bug] Blueprint imports red and blue wires so there is no automatic link?

Posted: Sat Sep 24, 2022 1:23 pm
by zhuying
Great gods, if you want to learn MOD production with you, you need to start learning from there. . . English is not so good. .