[0.15.37] Setting beacon active doesn't restore bonuses

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quyxkh
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[0.15.37] Setting beacon active doesn't restore bonuses

Post by quyxkh »

Build this blueprint
blueprint
or just pick any handy assembler being affected by a beacon, mouseover the beacon, `/c game.player.selected.active=false`, the bonuses go away and the animation stops. Then do `/c game.player.selected.active=true` the animation starts but the effects don't come back. Destroy/rebuild the assembler, still no effects, you have to place new modules in the beacon to get the effects back.

Rseding91
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Re: [0.15.37] Setting beacon active doesn't restore bonuses

Post by Rseding91 »

Thanks for the report. It's now fixed for 0.16.
If you want to get ahold of me I'm almost always on Discord.

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