Desync error in Rampant mod multiplayer
Posted: Wed Apr 21, 2021 2:17 pm
Hello folks, I come to you today with an issue that my friends and I have had which has been disrupting games for a couple of months now. Specifically, we have about six people who all get together to play with one another and our main mod of choice is Rampant and it's accompanying Rampant Arsenal weapons pack. We've played this mod extensively in the past, but the last time we did so was back prior to 1.0 release, during the .17 and .18 beta periods. We have a few new friends with us now, and at some point in time - typically around when we start tapping oil, or shortly thereafter - three of them get desync errors and are forcibly kicked off the server, while the remaining three of us are fine.
After quite a lot of log reading and troubleshooting about the only thing we can see for sure that differs between the three of us who have the error and the three without comes down to our OS. The ones who get the desync error all run windows 10 while those of us who have no trouble at all are running windows 7.
We can play other mods such as Natural Evolution just fine, although we haven't tried too many others aside from stuff like Clockwork or SqueakThrough. Our most recent issue was just last night, with the desync error again occurring shortly after oil was tapped, using the latest version of both the game itself as well as the Rampant/Rampant Arsenal mods. We're not certain if it's an oil-related thing or a time-related thing as we haven't been counting the days that pass before a desync occurs, but sometimes we are able to get a basic plastics/sulfur/explosives setup going before a desync occurs and other times the desync hits shortly after the last pumpjack is connected. One of our guys is convinced it's oil-related however, but we've no way to know for sure at this point. One suggestion provided on the subreddit is that perhaps there are subtle library differences between win7 and win10 and that this could be causing the issue, and he suggested that I come here.
I don't know if there's any other information I can add that will help as I'm not the one running the server, but I'll point our server admin to this thread as he's the one with the logs and what not. Our admin has been doing a lot of work searching out info and our current plan is to revert back to the last known stable Factorio/Rampant versions that worked for everyone, but I figured I would ask here in case anyone else has come across this issue or has some insight.
Thank you all in advance.
After quite a lot of log reading and troubleshooting about the only thing we can see for sure that differs between the three of us who have the error and the three without comes down to our OS. The ones who get the desync error all run windows 10 while those of us who have no trouble at all are running windows 7.
We can play other mods such as Natural Evolution just fine, although we haven't tried too many others aside from stuff like Clockwork or SqueakThrough. Our most recent issue was just last night, with the desync error again occurring shortly after oil was tapped, using the latest version of both the game itself as well as the Rampant/Rampant Arsenal mods. We're not certain if it's an oil-related thing or a time-related thing as we haven't been counting the days that pass before a desync occurs, but sometimes we are able to get a basic plastics/sulfur/explosives setup going before a desync occurs and other times the desync hits shortly after the last pumpjack is connected. One of our guys is convinced it's oil-related however, but we've no way to know for sure at this point. One suggestion provided on the subreddit is that perhaps there are subtle library differences between win7 and win10 and that this could be causing the issue, and he suggested that I come here.
I don't know if there's any other information I can add that will help as I'm not the one running the server, but I'll point our server admin to this thread as he's the one with the logs and what not. Our admin has been doing a lot of work searching out info and our current plan is to revert back to the last known stable Factorio/Rampant versions that worked for everyone, but I figured I would ask here in case anyone else has come across this issue or has some insight.
Thank you all in advance.