While in a requester chest, if you choose an item and while you're editing the request #, without checking the box, bring up the blueprint GUI ('b' by default) and right click or select any blueprint. This causes a multiplayer desync on a dedicated server and if you reconnect and bring the blueprint GUI back up, it will desync again. The way to fix it is to load the save locally, load the blueprint book and close it and then save it and then load it back up on the dedicated. Not sure if this is a dedicated server only problem or if it is reproducible when hosting from your client.
I can confirm that with no mods loaded, this does not happen. Forgot to check before posting.
Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting.
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