[1.1.5] Desync in modded game
Posted: Fri Dec 04, 2020 4:07 pm
I would post in the modded desyncs subforum, but I have no post permissions there it seems. So if a mod would want to move the thread there please.
https://drive.google.com/drive/folders/ ... sp=sharing
Game I've been playing for a while now letting it run on a server. Had no problems until today, after I upgraded to 1.1.5. Did not upgrade any mods today. All desync reports shared in that folder are from the same server and map.
In desync-report-2020-12-04_15-08-22 (the first one) and desync-report-2020-12-04_16-38-41 I wasn't doing anything, I was actually in my browser on another screen while it happened.
In desync-report-2020-12-04_15-53-33 I was just placing belts somewhere.
Running mods:
AutoDeconstruct
even-distribution
far-reach
flib
MaxRateCalculator
Power Armor MK3
SpidertronWaypoints
One thing of not in that is that I have a Spidertron on a patrol along all my rails. I couldn't reproduce a desync with playing around with that though.
https://drive.google.com/drive/folders/ ... sp=sharing
Game I've been playing for a while now letting it run on a server. Had no problems until today, after I upgraded to 1.1.5. Did not upgrade any mods today. All desync reports shared in that folder are from the same server and map.
In desync-report-2020-12-04_15-08-22 (the first one) and desync-report-2020-12-04_16-38-41 I wasn't doing anything, I was actually in my browser on another screen while it happened.
In desync-report-2020-12-04_15-53-33 I was just placing belts somewhere.
Running mods:
AutoDeconstruct
even-distribution
far-reach
flib
MaxRateCalculator
Power Armor MK3
SpidertronWaypoints
One thing of not in that is that I have a Spidertron on a patrol along all my rails. I couldn't reproduce a desync with playing around with that though.