In an MP game with ~15 online after 5+ hours one player set their characters logisitcs requests to be 0-0 on an item. The moment they click OK they and 3 other more recently joined players desynced. The other 3 players could rejoin the game, but every time this problem player rejoined they were all desynced. We repeated this 3 times after the desync report was taken.
The server was then force saved, and the save re-loaded. Upon which all players can rejoin again.
I've had a look at the desync and in level_with_tags the 2 differences seem to relate to logistic filters.
I am aware there are a bunch of mods in use, half of them are mine. None of them should be affecting logisitic filters in any way.
Desync report: https://drive.google.com/file/d/13-99aE ... kPQyh/view
Mods zip: https://www.dropbox.com/s/tsosukex700x7 ... 0.zip?dl=0
On a side note the problem player has a lot of these in their desync log file:
Info TransferTarget.cpp:184: Received transfer block while not downloading
[0.18.15] Desync with logistics filter setting in MP
- Muppet9010
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