[0.17.58] Gridlock Cluster Desync

Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting.
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MEOWMI
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[0.17.58] Gridlock Cluster Desync

Post by MEOWMI » Wed Jul 17, 2019 11:25 pm

I was suggested to post this here.

Playing on the Gridlock Cluster custom servers during their current event. This was on the Lockwood server. I had two desyncs along with perhaps a dozen other players (but only one archive somehow). From what I caught of the moments, the first desync was caused by an admin renaming a Biter, and the second one by closing "edit mode" or something similar. (The amount of activity on the map was, of course, very high. And while possibly unrelated, 5-10 minutes after this, the server clusters were taken down due to CRC errors.)

Archive: https://www.dropbox.com/s/gl3egm2gq6dbl ... -44-49.zip

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