[16.2] Desync report

Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting.
Post Reply
User avatar
Mylon
Filter Inserter
Filter Inserter
Posts: 513
Joined: Sun Oct 23, 2016 11:42 pm
Contact:

[16.2] Desync report

Post by Mylon »

I tried connecting to Redmew's server and immediately got a desync. Server was about an hour old and I hadn't ever connected.

Loewchen
Global Moderator
Global Moderator
Posts: 8284
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [16.2] Desync report

Post by Loewchen »

Was this in vanilla?

User avatar
Mylon
Filter Inserter
Filter Inserter
Posts: 513
Joined: Sun Oct 23, 2016 11:42 pm
Contact:

Re: [16.2] Desync report

Post by Mylon »

No mods, if that's what you're asking. There probably was a scenario running.

Loewchen
Global Moderator
Global Moderator
Posts: 8284
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [16.2] Desync report

Post by Loewchen »

Mylon wrote:No mods, if that's what you're asking. There probably was a scenario running.
The MMO scenario by any chance?

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5148
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [16.2] Desync report

Post by Klonan »

Moved to desync with mod, until a reliable basis for this being a base game or API call issue is given

Such as steps to reproduce, a single line command that will desync when it shouldn't etc.

User avatar
Mylon
Filter Inserter
Filter Inserter
Posts: 513
Joined: Sun Oct 23, 2016 11:42 pm
Contact:

Re: [16.2] Desync report

Post by Mylon »

I don't know what scenario. Redmew has his own script. He may or may not have been running it. I got DCd immediately on join so I have no clue.

Post Reply

Return to “Desyncs with mods”