[0.15.40] Dysync Issues

Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting.

[0.15.40] Dysync Issues

Postby Loading123 » Sat Dec 09, 2017 11:56 pm

factorio-current.log
https://pastebin.com/pRAXwh6x

fctrserver-console.log
https://pastebin.com/Y6rnSaVR

Mod List
https://pastebin.com/yS1u2Fyu
https://i.imgur.com/lRCSsTD.png

Mod Setting
https://pastebin.com/SGsuWspX

desync reports are on http://sawchuk.horse

The Server is running on Ubuntu 17.10 x64 Ive never noticed any issues with CPU or memory while playing. We started a new save due to this bug just the other day and now after 3 hours it's back in this new save. The order of events is I join the server and after about 3-5 mins the server will say its saving a local version of the save for me then reload the servers save, this will loop until I get kicked for max desync.
Loading123
Burner Inserter
Burner Inserter
 
Posts: 5
Joined: Thu Dec 07, 2017 4:25 pm

Return to Desyncs with mods

Who is online

Users browsing this forum: No registered users and 1 guest