Hi All,
I have an issue that if the 2nd player joins the server the 2nd player will get a desync. How can I find out what the issue is?
I have a headless linux server running the server.
Thanks in advance.
I have added the factorio server files but if it is possible I want to find out by myself.
[0.15.23] (with mods) Desync when 2nd player joins
[0.15.23] (with mods) Desync when 2nd player joins
- Attachments
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- mods.zip
- (59.15 MiB) Downloaded 116 times
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- factorio-current.log
- Server log
- (18.55 KiB) Downloaded 120 times
Re: [0.15.23] (with mods) Desync when 2nd player joins
Do the Desyncs go away if you disable moweather?
- Ranakastrasz
- Smart Inserter
- Posts: 2124
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Re: [0.15.23] (with mods) Desync when 2nd player joins
Disable half of the mods, test it. If it still desyncs, disable more mods until it stops desyncing.
Then start re-enabling mods, and test it. Keep doing this until you determine the one mod that causes the issue.
Since mod interactions can cause desyncs as well, disable all but that one mod, test it. If it stops desyncing, do the same as before, except leave that one mod enabled.
Eventually you should be able to figure out what is causing the problem.
Its not fun, its tedious and time consuming, but it works.
Then start re-enabling mods, and test it. Keep doing this until you determine the one mod that causes the issue.
Since mod interactions can cause desyncs as well, disable all but that one mod, test it. If it stops desyncing, do the same as before, except leave that one mod enabled.
Eventually you should be able to figure out what is causing the problem.
Its not fun, its tedious and time consuming, but it works.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16