Frequent desyncs

Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting.
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Mylon
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Frequent desyncs

Post by Mylon »

This save keeps desyncing for roughly 1/3rd of the players.

This seems to be a regular problem when the server save passes a certain hour mark, about 48 hours in. A cursory look at the differences between the levels shows a lot of fluid box differences.

All of the mods are part of a scenario and included in the save. Note that most of them are disabled via comments in the control.lua.

https://www.dropbox.com/s/a59ougrnkg1ib ... 4.zip?dl=0

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