[0.14.21] Modded desync report
Posted: Mon Dec 19, 2016 2:42 pm
Over the weekend we ran a ~50 hour game with a number of mods and between 20 and 60 players throughout the save. Attached is one of the desync reports we were getting.
Generally, the server (either a local client or headless, both had issues) would run for about 1-3 hours before entering a state where any new person trying to join would desync. When closing the game and rehosting, the game would tend to crash instead of backing out to the main menu. Reopening the program and then rehosting would then allow for another 1-3 hours of play before the issue would repeat.
Please see attached.
*Edit* The desync report is apparently too large for forum submission, I received an error on upload about the entity being too large. See this link for the desync report:
https://drive.google.com/open?id=0Bzju1 ... zh2VVNUbkk
Generally, the server (either a local client or headless, both had issues) would run for about 1-3 hours before entering a state where any new person trying to join would desync. When closing the game and rehosting, the game would tend to crash instead of backing out to the main menu. Reopening the program and then rehosting would then allow for another 1-3 hours of play before the issue would repeat.
Please see attached.
*Edit* The desync report is apparently too large for forum submission, I received an error on upload about the entity being too large. See this link for the desync report:
https://drive.google.com/open?id=0Bzju1 ... zh2VVNUbkk