[.14.21] Desync on player connect related to sleeping comp
Posted: Sat Dec 17, 2016 2:37 am
All told pretty minor as the solution is to adjust the computers power settings. So just making sure that this is a known issue and searchable for the future
Using Windows Factorio to host, Host still logged in (Away from keyboard).
The Arumba MP game from last night started experiencing de-syncs when anyone would connect/try to reconnect. Anyone currently in the game was playing just fine.
Arumba confirms that after "waking" up his computer in the morning (I assume he didn't pour coffee on it) people were able to rejoin.
https://drive.google.com/file/d/0B8Bwv5 ... sp=sharing
Using Windows Factorio to host, Host still logged in (Away from keyboard).
The Arumba MP game from last night started experiencing de-syncs when anyone would connect/try to reconnect. Anyone currently in the game was playing just fine.
Arumba confirms that after "waking" up his computer in the morning (I assume he didn't pour coffee on it) people were able to rejoin.
https://drive.google.com/file/d/0B8Bwv5 ... sp=sharing