[.14.21] Desync on player connect related to sleeping comp

Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting.
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Nexela
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[.14.21] Desync on player connect related to sleeping comp

Post by Nexela »

All told pretty minor as the solution is to adjust the computers power settings. So just making sure that this is a known issue and searchable for the future :)

Using Windows Factorio to host, Host still logged in (Away from keyboard).

The Arumba MP game from last night started experiencing de-syncs when anyone would connect/try to reconnect. Anyone currently in the game was playing just fine.

Arumba confirms that after "waking" up his computer in the morning (I assume he didn't pour coffee on it) people were able to rejoin.

https://drive.google.com/file/d/0B8Bwv5 ... sp=sharing

daniel34
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Re: [.14.21] Desync on player connect related to sleeping comp

Post by daniel34 »

The desync was probably related to this mod, Arumba then played the fixed version without any issues.
quick links: log file | graphical issues | wiki

Nexela
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Re: [.14.21] Desync on player connect related to sleeping comp

Post by Nexela »

This was after the removal of the mod. from the time his computer went to sleep till the time he woke it up nobody could connect but people online were still able to play.

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