[14.15] Desync after 40h multiplayer game

Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting.
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Tharox
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[14.15] Desync after 40h multiplayer game

Post by Tharox »

Hi all.
I play this game with all bob's mod modules 1 month ago, i play multi with my brother.
Game ok all time. But this day game crash with desync message. We played 2 h before crash. We have restart game 3 times but impossible to play.
After i save log, it's factorio 1.
My brother host game for change with me. After load game, desync message. But game offered to load map after create desync log. But this map load made 156mb, not 17mb for the savegame.zip we have normally. We waited 30 min for download, but game crash 1 minute after load, with desync message. log is factorio 2.
http://www.sendbox.fr/e609a1e4f6baaac9/factorio_1.log
http://www.sendbox.fr/378a304f79f2dea0/factorio_2.log

We have play with [14.14] when have first crash. But same crash with [14.15] update.

Sorry for my English, i'm french and i speak very bad English.

edit : 3e log is error hosting file
Last edited by Tharox on Tue Oct 25, 2016 11:52 am, edited 1 time in total.

daniel34
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Re: [14.15] Desync after 40h multiplayer game

Post by daniel34 »

factorio_1.log
Factorio_2.log
The 3rd link is an empty file.

* Parts marked with [...] contain repeated lines and are truncated due to post limitations.
quick links: log file | graphical issues | wiki

Tharox
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Re: [14.15] Desync after 40h multiplayer game

Post by Tharox »

Thanks for post organisation daniel34, i dont know how to show the log.

For information, for help to fix, if i create new game with same mods, no problem for play.
Crash is on only with my 40h game, with multisyl.zip, autosave1.zip, autosave2.zip or autosave3.zip. With others saves no synchronisation error.

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