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Steam power is for the weaker

Posted: Mon Jul 28, 2014 10:20 pm
by JoshLittle
No need for for any steampower after the initial built-up (1-2 hours)

Re: Steam power is for the weaker

Posted: Mon Jul 28, 2014 10:22 pm
by JoshLittle
I don't even see the top-line of the solar-production while daytime
I don't even see the top-line of the solar-production while daytime
Day Cycle 2.png (518.95 KiB) Viewed 9748 times
I don't even see the top-line of the solar-production while daytime

Re: Steam power is for the weaker

Posted: Mon Jul 28, 2014 10:27 pm
by JoshLittle
This is the solar blueprint
This is the solar blueprint
Solar blueprint.png (241.47 KiB) Viewed 9745 times
6 accumulator blueprints
6 accumulator blueprints
Solar blueprint 02 (x6).png (308.75 KiB) Viewed 9745 times
6 solar blueprints
6 solar blueprints
Solar blueprint (x6).png (792.83 KiB) Viewed 9745 times
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Re: Steam power is for the weaker

Posted: Mon Jul 28, 2014 10:29 pm
by JoshLittle
The forum doesn't want to have more screenshots of the placement :(

Re: Steam power is for the weaker

Posted: Tue Jul 29, 2014 12:12 am
by Neotix
Green Power FTW

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Re: Steam power is for the weaker

Posted: Tue Jul 29, 2014 3:16 am
by DrGravitas
Holy crap that's amazing! What do you do with it all now?

Re: Steam power is for the weaker

Posted: Tue Jul 29, 2014 4:09 am
by sonic
Neotix wrote:Green Power FTW
Your rail is lovely. I don't recognize the symbols (started playing at 0.9.8) - are they from an older version or a mod?

Re: Steam power is for the weaker

Posted: Tue Jul 29, 2014 4:50 am
by Xecutor
How do you calculate how much accumulators capacity you need to make it thru the night?

Re: Steam power is for the weaker

Posted: Tue Jul 29, 2014 6:03 am
by Neotix
sonic that are electric rails from Wagons mod: https://forums.factorio.com/forum/vie ... =32&t=3926

Re: Steam power is for the weaker

Posted: Tue Jul 29, 2014 8:39 am
by JoshLittle
Xecutor wrote:How do you calculate how much accumulators capacity you need to make it thru the night?
Simple rules:
  • If the accumulators drain more than half over night, you build more accumulators
  • If the accumulators take to long (=more than the half daytime) to fully recharge, you build more solar panels
Then you also have enough power for unplaned biter attacks

Re: Steam power is for the weaker

Posted: Tue Jul 29, 2014 9:58 am
by ycie
looks nice!, could you make a vid ?

Re: Steam power is for the weaker

Posted: Tue Jul 29, 2014 9:50 pm
by Rahjital
Neotix wrote:Green Power FTW

*snip*
Wait, WAIT. Is that a river I see there? 0.0

Re: Steam power is for the weaker

Posted: Tue Jul 29, 2014 10:22 pm
by JoshLittle
Here you see a zone of large areas with solar power. Everything is done with the two blueprints - i have marked them green. When the roboportgrid is in the way the gaps can be filled manually (or manually directed) without a blueprint. The accumulator-blueprint is good for it without messing up too much.
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And this is a solar dedicated area within the regular roboport-grid. I made a third blueprint that fits between two roboports with enough gaps to walk and large poles to connect the roboports while the solarflield have not been build yet or are ripped down. Nothing is as bad as to cut the power of a roboport.
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Re: Steam power is for the weaker

Posted: Fri Aug 29, 2014 7:40 am
by JoshLittle
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Re: Steam power is for the weaker

Posted: Fri Aug 29, 2014 6:25 pm
by OBAMA MCLAMA
Are your solar panels fully powering up before you hit max accum?

Re: Steam power is for the weaker

Posted: Sat Aug 30, 2014 1:01 am
by JoshLittle
Nope. As you can see in the picture. If they would max out there would be a blue top visible in the right chart. Meanwhile I built more and got to a point where the panels only have to produce 5-6 KW each during the day. So they are only aroun 10% of the maximum and could load nearly everything within seconds.
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