Extensible 5,494.08 GW Nuclear Power Plant with Steam production
Posted: Thu Mar 30, 2023 5:12 pm
After hours of experimenting what's the highest efficacy of transporting nuclear heat and converting it into steam while providing a maximum load without any losses, I've created the following setup:
I recommend a mod like Pump Anywhere for problem-free water support if you don't like to landfill. There're two Offshore Pumps required on each reactor line!
For Stress-testing I recommend BT's Waste Electricity.
If you have comments, reviews, stimulations or criticism, feel free to let me know.
Blueprint (too large for this forum):
https://justpaste.it/9y46h
(if this link will be dead, I will search for alternatives)
Edith: corrected a typo
Another Edith: Changed Topic to "extensible", since the interpretation about what is "tileable" differs from person to person. This isn't a "just paste & have more power" blueprint.
Changed power description to plain energy production since a modular power plant with extra steam production doesn't seem to be welcome.
I recommend a mod like Pump Anywhere for problem-free water support if you don't like to landfill. There're two Offshore Pumps required on each reactor line!
For Stress-testing I recommend BT's Waste Electricity.
Benefits:
- 100% reliable & stable load even if satisfaction is in red area
- minimum temperature never below 685°C on the last Heat Exchanger in the row
- adapted power distribution from Nuclear Reactor's power delivery to Heat Exchanger's consumption rate at 100%, no loss of heat, no overload of any reactor
- only one row of HE's per reactor, no unused Reactors somewhere in the middle
this implicates that this setup is 100% tileable (see section "Disadvantages" below)(see change notes at the bottom)- the Heat Pipes have the shortest line possible, only 2 tiles of distance to the next Heat Exchanger to prevent waste of heat energy
- the 944 Steam Turbines do not consume 100% of the Steam
- the remaining 124.8 MW of Steam can be used for Coal Liquefaction or other modded recipes
- controlled Steam output via monitored Steam Tanks: Energy production has the priority. Only full Steam Tanks provide additional Steam production. If the "System Ready" tick starts flickering then there's too much Steam consumption
- the more Reactor lines, the more additional Steam production is possible
- 24k Uranium Fuel Cell buffer for endless support with monitored income: if the income drops to zero, there's a global alarm (income is always zero unless the buffer has been filled)
- Steam Turbines are always satisfied with Steam, allowing consumption of maximum 60/s every single one without drops
- Roboport coverage supplies Construction Robots everywhere (in case something should get damaged)
- the "System Ready" signal from the green wire can be used for power switches while the system isn't up (make sure not consuming too much steam to prevent UPS drops if large networks are merged often in a short time)
Disadvantages:
- Logistic Robots cannot work in the middle of the power plant
- scalability suffers Roboport Coverage completely in the middle if the size of 36 Nuclear Reactors is significantly exceeded; however, it is still fully functional
- that being said, this setup cannot work with Logistic Robots; Belts must be used to supply the Reactors
- no control about consumption; it is at fixed vanilla rate (36 fuel cells every 200 seconds)
- Medium Poles must be used for this setup. It was impossible for me to perform a true scalable reactor setup with Substations. The limitation is the size of the Heat Exchangers together with the necessary input Heat Pipe and the output piping system compared with the reactor's size of being 5x5.
If you have comments, reviews, stimulations or criticism, feel free to let me know.
Blueprint (too large for this forum):
https://justpaste.it/9y46h
(if this link will be dead, I will search for alternatives)
Edith: corrected a typo
Another Edith: Changed Topic to "extensible", since the interpretation about what is "tileable" differs from person to person. This isn't a "just paste & have more power" blueprint.
Changed power description to plain energy production since a modular power plant with extra steam production doesn't seem to be welcome.