Mining + Minibus + Red and Green Science

Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.
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Clever and beautiful constructions, bigger than two chunks
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IcaroKaue
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Mining + Minibus + Red and Green Science

Post by IcaroKaue »

I made a build for earlygame. 12 SPM.
The build.
The build.
screenshot-tick-1556939_cropped.png (18.92 MiB) Viewed 478 times

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NotRexButCaesar
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Re: Mining + Minibus + Red and Green Science

Post by NotRexButCaesar »

I would suggest that you not mix science types on the same belt. If one is overproduced—like automation science is in that situation—then it will eventually back up. It is probably better to have the different types on different sides of the belt.
: Alea jacta est. Determine what you intend to accomplish with an action before execution.
Have you ever heard the gospel? Most have not.

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