Blueprints
And lots of. However this list is not complete to give you a chance to invent your own racks for your own production needs
Also the designs are of varying quality: some are awesomely great (IMHO
), most are good/okay and some are quite old and/or not overly optimized.
These don't use modules and are designed for Factorio 0.12. Who knows what 0.13 will bring upon us?
"NOP" v3.0, v3.1
Takes up a rack slot and just forwards items and fluids to the next rack.
Very useful to reserve some space between racks for later use or to group racks.
Bus Plate-Feeder v3.0, v3.1
Joins the current iron and copper plate belts on the bus with new plates coming in from the right side (upper: copper plates, lower: iron plates).
As the side-feed continues to the left, it is possible to replenish several independent busses running in parallel with the same feed.
This joiner can be used at whatever place inside the bus as the other items and fluids are forwarded.
Steel Smeltery and Pipe Production v3.0, v3.1
Takes iron from the bus and produces steel bars.
Inserters need a sufficient large space on the belt to put their held items. Thus the produces steel bars are not inserted directly onto the output belt but first onto a separate belt, which then gets joined into the output belt, to make sure the inserters find a place to put the steel bar. This increases the number of items on the belt.
These are then lane-balanced and fed into the steel belt on the bus.
Additionally in this blueprint is the pipe production, as it uses iron plates from the same row.
It's a quite old design which still uses red belts so put it last.
While this blueprint consists of two facilities, they are however independent.
Green Circuits v3.0, v3.1
Produces green circuits and feeds them into the bus, while making sure both belts are evenly feeded and if one is full the other gets the whole load, all the while also lane-balancing them.
Can feed up to one blue belt of green circuits; so to fill both belts on the bus, just place two racks of these.
Speciality of this blueprint is they are placed a bit overlapping, conserving some space and filling the vertical belt from both sides.
Red Circuits v3.0, v3.1
Produces red circuits. It is
inspired by a design from Smoothbandit.
The red circuits are lane-balanced and the whole rack can produce up to blue belt speed.
Blue Circuits v3.0, v3.1
Produces blue circuits, lane balances them and feeds the bus. One rack should come up to red belt speed.
Underground Belts, Belts and Splitters v3.0, v3.1
Produces all of these in yellow, red, blue and green types. They are put into a logistics chests so adjust the smart inserter to how many you'd like to have as spare.
These designs are not overly superquick but small and compact and remmeber you can repeat them horizontally and have more than one rack of these around.
There are two designs for the belt production, one of them is a bit faster but also needs a bit more space.
Inserters v3.0, v3.1
Produces all varieties of inserters and, like belts, are stuffed into chests.
As a single module not very fast but compact.
Plastics v3.0, v3.1
Takes side-fed coal and ejects lane-balanced plastic waste.
Ammo and Poles v3.0, v3.1
Makes medium and large poles (I don't like the small ones) and best shotgun/rifle ammo.
The layouts can intersect to conserve space.
Everthing is put into logistics chests, so adjust the inserters.
Modules, Level 1 v3.0, v3.1
One needs quite many of these so repeat often. One rack produces up to red belt speed and lane-balances the output.
All sorts use the same ingredients so pick your color.
Motors v3.0, v3.1
Produces yellow and red motors and feeds both out to the side. Red motors grab from yellow motors.
Not lane balanced and quite slow.
Batteries v3.0, v3.1
For your Tesla Model 3. Lane balanced.
Accumulators v3.0, v3.1
Produces accumulators and lane-balances the output.
Intermediate batteries are produced in place as they're in high demand.
Not the optimal battery:accumulator ratio but not bad either.
Oil unbarreling v3.0, v3.1
This is where the oil flow begins.
Takes side-loaded oil barrels (lower belt), opens them and pours the oil into the pipe system, then ejects empty barrels to the side (upper belt) for storage and later reuse.
Lube v3.0, v3.1
Converts heavy oil to lube.
Sulphur v3.0, v3.1
Produces Sulphur from Water, Petroleum Gas and Electricity
Acid v3.0, v3.1
Produces LSD. Sulphur is to be side-fed for maximum effect.
The power poles are supposed to be put on-top of each other.
Solid Fuel (from water and oil) v3.0, v3.1
Very compact. Creates solid fuel cubes from water and oil alone, in case you don't want to disbalance your fluid production. Lane-balanced.
For getting rid of overproduced fluids other methods exist.
Rocket Fuel (from Petroleum Gas) v3.0, v3.1
Takes petroleum and produces rocket fuel.
Other blueprints use different fluids, this is an example.
and many many more... (see some other, old ones
here)