Compact 200 spm (0.17)
Posted: Tue Nov 12, 2019 1:08 am
I think of this as my 'intermediate' or '2nd generation' science factory, with 200 spm (i.e. 1 rocket every 5 minutes) being a natural halfway step between a 30 to 45 spm bootstrap factory and a full-blown 1000+ spm megabase. It all fits in 5 chunks square, including smelters and refinery. Iron ore, stone and copper ore come in from the left; coal, oil and water come in from the bottom, but it would be easy enough to route these around or through the smelter area so that all the raw materials came from the same end.
It's belt-only, no bots, with lots of conventional beacon millefeuille. The high-level design is fairly well organised, but there is plenty of tasty spaghetti locally. It can produce either military or production science, but not both simultaneously at full speed, so if you have an inexplicable desire for really huge numbers of follower combat bots the research rate for that tech will be rather less than 200 spm. The only deliberate caching is of the ingredients for the rocket itself, so that production of them continues steadily during the launch. There is a small overproduction of rocket fuel, allowing some to be tapped off to feed the delivery trains. Batteries are not included - it consumes a shade under 1.2 GW of power; I run it from a 16-core reactor, which can provide about twice that, so there's plenty spare for mines, defences, etc.
Blueprint:
It's belt-only, no bots, with lots of conventional beacon millefeuille. The high-level design is fairly well organised, but there is plenty of tasty spaghetti locally. It can produce either military or production science, but not both simultaneously at full speed, so if you have an inexplicable desire for really huge numbers of follower combat bots the research rate for that tech will be rather less than 200 spm. The only deliberate caching is of the ingredients for the rocket itself, so that production of them continues steadily during the launch. There is a small overproduction of rocket fuel, allowing some to be tapped off to feed the delivery trains. Batteries are not included - it consumes a shade under 1.2 GW of power; I run it from a 16-core reactor, which can provide about twice that, so there's plenty spare for mines, defences, etc.
Blueprint: