[WIP] Nilaus - BLOCK BASED TRAIN NETWORK (Unofficial)

Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.
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Clever and beautiful constructions, bigger than two chunks
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steinio
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[WIP] Nilaus - BLOCK BASED TRAIN NETWORK (Unofficial)

Post by steinio »

Hi,

i watched Nilaus explaining the Factorio Engineering series block based train network
and tried to reverse engineer the city block layout as there are currently no blueprints provided.
It is a bit hard as no tile grid is ever enabled in this video.
Map view
Official video: https://www.youtube.com/watch?v=52V3MAo0w-Q
Official wiki: https://nilaus.atlassian.net/wiki/space ... ngineering

- I use Logistic Train Network instead of self built logistic control so i don't have built the circuit wires so far.
Some blueprints with stations may be posted later.

- Also the power pole spacing of vanilla big power poles don't provide enough space for a LCC train so my
blueprints work only with https://mods.factorio.com/mod/Large_Pole_wirereach or a similiar mod which changes the wire reach to >=32 tiles.
- Using big power poles mk2 is also possible, but i haven't the techs to construct them currently.
Placing big power poles between the already placed in the main line will also reestablish power supply.
Big power pole spacing
Images and blueprint strings:
4-lane crossing
4-lane straight track
Block
Image

Transport Belt Repair Man

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