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All-in-1 science for v 15 (1 per second all types)

Posted: Mon May 22, 2017 10:52 am
by Beeblebrox
Probably missed a compact set-up on these forums or reddit, so here is my attempt.

http://imgur.com/a/4ZcFF

And a zoomed out version showing the associated circuit and silo (for the white bottles).

http://imgur.com/uRDdVE5

This is all "train-bus" fed. I thought I might try the 1 RPM + enough science to match the 1000 white/min production from rocket mega-challenge but it would take 16 of these science modules.

Re: All-in-1 science for v 15 (1 per second all types)

Posted: Wed Nov 08, 2017 7:31 pm
by RocketManChronicles
I have noticed that the number of assembling machines for each Science Pack is less than those I've calculated are needed to produce at 1 per second. Is this simply because you are using Tier 3 Assembling Machines and their Crafting Speed allows for fewer total machines? I see four red, five green, and ten blue, but I thought the balance was five red, six, green, and twelve blue?

Re: All-in-1 science for v 15 (1 per second all types)

Posted: Wed Nov 08, 2017 7:47 pm
by leitk
I see you have beacons for the intermediate products, but not for the beaker production.
It really helps, for example, my 1/sec science only has 1 assembler for high tech beakers:
14 seconds / 5.5 (speed with beacons and productivity modules) / 2 / 1.4 (productivity bonus), so it makes beakers faster than 1/second.

It does take some research to get to that point, as well as building all the modules, but even in a worst case design where the beacons only affect the one high tech assembler, it's fewer modules (20) than putting 24 into 6 assemblers.