theoretically you could do that too. i was thinking more of a system that worked like the logistic robot network, which is what LTN does, but your idea would work. as it happens, you are talking to the right person for help! i have actually made a functional smart factory before, which would calculate every item needed to make a rocket, or any number of any combination of items you wanted it to make!Anomoly2012 wrote:But so long as you don't interfere with the scouts system... could you not add another brain to handle a smaller train station request/supply needs... just have it watch the network for the needs of the various train stops... separated networksDragonHeart996 wrote:one small bug: if you have too much of a surplus of one ore (say 75K copper), and a outpost has enough of it (say 30K) then the combinator dealing with priority related to that ore at the outpost overflows, outputting zero, and the trains act as if it had none of the surplus ore, causing a positive feedback loop. luckily, the fix is simple: set the priority combinators at the dropoff station to be divide by -10 rather than multiply by -1. the relative priorities work out the same, but the numbers are ten times smaller, so no overflows!NiftyManiac wrote:I've posted an updated v2 version, which fixes three bugs that caused it to stop and adds chain signals to help with train deadlock. Thanks DragonHeart. Also, I set this up to run 24/7 on a private server so we can really see the limits of this thing .
I like the ideas. Sure, should be completely possible. Naturally, you'll need to handle oil collection and transport yourself, but otherwise it's entirely doable. A few caveats:Anomoly2012 wrote:My hope was to be able to place down 4 robo ports at the 4 corner big pole spots to make the network for just that cell... then place down a set up where i put in a blueprint i want built in the cell.. and then have another cell be storage for all the various goodies are stored have a train bring out the items and have the cell build it...
- If you plug your construction cell into the global red and green wires (which you may want to do, if you want to be able to communciate back to base) you'll need be careful not to interfere with the signals already on the wire. If you stick to positive virtual signals on the red wire you'll be OK. Negative values on green should also be OK, but check the signal documentation (linked in the OP) to make sure you don't affect any of the code variables, since they read directly from the green wire.
- If you want to be able to plug in a blueprint and send a signal to retrieve the correct materials by train, you'll need a way to do that conversion. I do it just with a bunch of constant combinators I hard-coded with item counts. A better way would be to use the Blueprint Digitizer from Recursive Blueprints or Read Blueprint Info command from ConMan. I haven't tested either, though.
Say you need X number of a finished product... have the network detect a demand for this item, then go through a build that sends all required items to the final product is achieved... Complete BS of me.. as i dont have the network skill... =)
Would completely resolve the fluid issues... just have each cell built individually... You only need to add the request/provide system installed... which seems to be doable.. going to watch a few train network tutorials..
P.S. if you want to work with me, i would be happy to help. just send me a PM ind we can arrange a voice call.