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I have sent over 50,000 satellites.

Posted: Tue Oct 11, 2016 8:09 am
by mkoro1222-factorio
I have built my factory from ver.0.12 and fired over 1000 rockets.
I do not use any cheat commands.
Because of my PC powerless a mod of undecorator which is Non-Game-Changing mod is only applied.
https://mods.factorio.com/mods/orzelek/undecorator

Nore, I move this topic from "Board index ‹ Contributions ‹ Maps and Scenarios"

Re: [0.14] Over 1000 rockets fired.

Posted: Thu Oct 13, 2016 4:53 pm
by mkoro1222-factorio
I add some pictures of my factory.
Some area is changed from savedata.

Re: [0.14] Over 1000 rockets fired.

Posted: Thu Oct 13, 2016 5:05 pm
by mooklepticon
Wow. This is amazing.

Re: [0.14] Over 1000 rockets fired.

Posted: Thu Oct 13, 2016 6:41 pm
by Koub
This is totally insane :shock:

Re: [0.14] Over 1000 rockets fired.

Posted: Fri Oct 14, 2016 4:00 pm
by mkoro1222-factorio
>mooklepticon
>Koub
Thank you for your comment.

I'm continuously expanding my factory because Iron ore is shortage.

Re: [0.14] Over 1000 rockets fired.

Posted: Fri Oct 14, 2016 4:11 pm
by daniel34
How much FPS/UPS do you get on that map?

I once tried the same and my map looked like yours, but after 220 rockets (vanilla only with default settings) I had to expand and after that my UPS went < 15 so I gave up.
Although my PC is a Phenom II X4 955 (oc. to 3,8GHz) and almost 7 years old, so it will work better on a new one.
On your map I get about 21 FPS/UPS.

Re: [0.14] Over 1000 rockets fired.

Posted: Fri Oct 14, 2016 5:13 pm
by mkoro1222-factorio
>daniel34
I will explain the spec of my PC first.
Simply saying, it is old and powerless.
-CPU:Pentium G6950(2.8G 2 cores)
-RAM:DDR3 8G
-ROM:SSD 64G
-Graphic:HD4350

The FPS/UPS are depend on mainly the number of working robots.
The most high-load situation, when over 100k robots working simultaneously, the FPS/UPS drops to 8fps.
In order to avoid the situation, coal, Iron ore and copper ore are gathered by transport belt to main construction area.
At main construction area, I use many robots simultaneously but the number is around 10k.
The FPS/UPS are 20fps at that time.

I don't mind the 20 FPS/UPS situation and I play factorio leisurely.
However battle of biter need higher FPS/UPS so I stop any construction.
At that time the FPS/UPS recover over 30 fps.

Re: [0.14] Over 1000 rockets fired.

Posted: Mon Oct 17, 2016 7:06 am
by mkoro1222-factorio
I measure FPS/UPS with this save data on other PC.
Specs are as follows.
-CPU:AMD FX-8100(2.8GHz 8 cores)
-RAM:DDR3 12GB
-ROM:SSD 64GB
-Graphic:HD5670
-OS:Windows7 64bit

The FPS/UPS are 25 fps.
Factorio seem to use one core on Windows task manager.

Re: [0.14] Over 1000 rockets fired.

Posted: Mon Oct 17, 2016 6:43 pm
by LuziferSenpai
mkoro1222-factorio wrote:I measure FPS/UPS with this save data on other PC.
Specs are as follows.
-CPU:AMD FX-8100(2.8GHz 8 cores)
-RAM:DDR3 12GB
-ROM:SSD 64GB
-Graphic:HD5670
-OS:Windows7 64bit

The FPS/UPS are 25 fps.
Factorio seem to use one core on Windows task manager.
Yes, Factorio is not a Multicore Game ^^ It only uses 1 Core :P

Re: [0.14] Over 1000 rockets fired.

Posted: Wed Oct 19, 2016 7:06 am
by Keplergamer
Almost, they already do a little bit of multi-core, but are going more over multi-treading on .15, specially for transport belts. Just look over the last friday facts.

Btw, I have an i7 4970, it worked very nicely. ^^

I love this game because it is very optimized. For a lot of things, the sky is the limit, at least when the factory is just standing still.....

Re: [0.14] Over 1000 rockets fired.

Posted: Fri Oct 21, 2016 3:36 pm
by aober93
I get like 20fps on a Phenom II X6 1090T from 2011. While i get 45 FPS on an i5-3570K from 2013. Its not a stable fps tho.

Too bad the i5 isnt my main gaming rig :o

If this map had more belts&trains less robots, it would be even slower i figure

Re: [0.14] Over 1000 rockets fired.

Posted: Sun Oct 23, 2016 8:24 am
by MaexxDesign
Factorio profits of fast RAM.

I did some benchmark with 8GB DDR3, Core i5 4670K @ 4,0 GHz, GeForce 1070 and Win10 last night:

800 MHz: 27 FPS
1066 MHz: 33 FPS
1333 MHz: 37 FPS
1400 MHz: 37 FPS
1600 MHz: 42 FPS

and finally 1600 MHz with 4,2 GHz CPU speed: still 42 FPS

Benchmark from some other guy:

http://i.imgur.com/QZvLSyy.jpg

Re: [0.14] Over 1000 rockets fired.

Posted: Mon Oct 24, 2016 5:55 am
by mkoro1222-factorio
>LuziferSenpai
>Keplergamer
Now I understand factorio use single CPU core.

>aober93
Does your post means belts and trains use more CPU resources than robots?

>MaexxDesign
Thank you of run benchmark using my save data.
If I play factorio more comfortably, it seems I need to replace my PC.


Now I make a proposal
Do you want a save data with high-load condition that over 100k robot works simultaneously?
It might be able to used for benchmark.

Re: [0.14] Over 1000 rockets fired.

Posted: Sun Oct 30, 2016 6:38 pm
by LuziferSenpai
mkoro1222-factorio wrote:>LuziferSenpai
>Keplergamer
Now I understand factorio use single CPU core.

>aober93
Does your post means belts and trains use more CPU resources than robots?

>MaexxDesign
Thank you of run benchmark using my save data.
If I play factorio more comfortably, it seems I need to replace my PC.


Now I make a proposal
Do you want a save data with high-load condition that over 100k robot works simultaneously?
It might be able to used for benchmark.
Use Underground Belts instead of Belts, than you have better UPS.
And install UPS++, that will increase it more.

Re: [0.14] Over 1000 rockets fired.

Posted: Mon Oct 31, 2016 3:16 am
by Arizona
This base seemed kind of empty, though large -- where is all the production happening?

Re: [0.14] Over 1000 rockets fired.

Posted: Fri Nov 04, 2016 3:20 pm
by mkoro1222-factorio
>LuziferSenpai
I tried UPS++ but a increase of FPS/UPS was only several Hz.
In additions, the UPS++ put icon at the upper left and it reduce screen area.
Therefore I do not use the mod.

>Arizona
There is blue-color area at center of map, and power generation and production are concentrated here.
Roughly classified as follows.
Battery area, Boiler area, Production area, Solar-panel area.

Re: [0.14] Over 1000 rockets fired.

Posted: Sat Nov 05, 2016 5:00 pm
by mkoro1222-factorio
Over 2000 rockets fired.
Playing time is over 1200 hours.

I add a picture of a mining area.
Ore is mainly transformed to construction area by long transport belt.
Note, I do not use train on the map.

Re: [0.14] Over 1000 rockets fired.

Posted: Thu Dec 01, 2016 4:09 am
by mkoro1222-factorio
I extended my factory.
Rocket construction is stopped in this save data and the FPS/UPS is high value.

Re: [0.14] Over 1000 rockets fired.

Posted: Wed Jan 11, 2017 7:30 am
by mkoro1222-factorio
I extended my factory.
I fired 4616 rockets.

I exhausted Iron ore in an area surrounded yellow line of this image.
Copper ore, Stone, and Coal is still remains in the area.

Re: [0.14] Over 1000 rockets fired.

Posted: Fri Feb 17, 2017 1:16 pm
by scorphedron
Geez How m8 Good jod