Re: Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
Posted: Wed Sep 14, 2022 2:39 am
Your question made sense. I visited every single asteroid field and grabbed the first 5 or 6 spheres, plus I spent quite a few silos on one particular field. I spendt some of the spheres on arcostorage.
The spaceship floor hack is interesting, though I wonder if perhaps that's sort of going against the spirit of the mod. The idea, at least how I see it, is to separate out space / planetside processing and require transportation logistics to assemble stuff, utilizing prod mods in one place, and speed in the other. It feels like something that should be nerfed, imho.
Also, one might imagine that the space machines are meant to work only in zero g or close to it.
I can't really tell from your pic how your setup is, but I'm assuming some kind of assembly line transformations. Mine was a lot simpler, I think, I just let the logistic bots figure it out, but ensured that a request for a particular greek's recipe wouldn't be made if the greeks was greater than its inputs. This way, the bots never fed assemblers in a way that produced too much of a particular greek. I had a few other combinator limits for some of the oddball recipes. Throw in max modules on everything, put all the requester chests closes togeth, and throughput was enough that my arcosphere wasn't my bottleneck.
Mostly it was just naq processing. Like I said, I kinda lost heart because of the magic teleportation stuff.The spaceship floor hack is interesting, though I wonder if perhaps that's sort of going against the spirit of the mod. The idea, at least how I see it, is to separate out space / planetside processing and require transportation logistics to assemble stuff, utilizing prod mods in one place, and speed in the other. It feels like something that should be nerfed, imho.
Also, one might imagine that the space machines are meant to work only in zero g or close to it.