68 Science Per Minute Raw Ore Bus

Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.
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Clever and beautiful constructions, bigger than two chunks
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Fishy
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68 Science Per Minute Raw Ore Bus

Post by Fishy »

As requested by a steam forum user, here is my "bootstrap" science production.

All seven sciences are self contained, just pump in the raw materials!
68 SPM.jpg
68 SPM.jpg (546.24 KiB) Viewed 4309 times
The blueprint book contains all the components broken down into separate blueprints as well as the whole thing as one unit, like the screenshot.

There are also a couple supporting prints: A self contained tier one module maker, and a beginning power plant builder/starter uranium processing.

https://pastebin.com/1t3dsSau

Seems the blueprint string was too long for this forum so pastebin it is.
I may write up some more at some point, I have the flu and this is all I can manage right now.

Deltasig
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Re: 68 Science Per Minute Raw Ore Bus

Post by Deltasig »

I can't really tell by the screenshot but what are the inputs? Do I only need raw ores or will it require more than that?
^Very impressive design

Fishy
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Re: 68 Science Per Minute Raw Ore Bus

Post by Fishy »

Thanks for the comment!

Yes, you only need raw ores. The inputs are marked on the left side of the bus with combinators.

1 Red belt Coal
1 Red belt Stone
7 Iron Ore
7 Copper Ore
1 line Water (as long as under 200 pipe segments between pumps, which is a pretty long distance. Four stacks of underground pipes is 200 pipe segments.)
1 Line Oil

The combinators also are marked with where that belt will terminate (what science uses that resource)

Note: There is some simple circuitry to try to make sure that coal is saturated through each science before it lets the other resources through, so the burner inserters will work.

I usually use 1-7 trains unloading into a 7-7 balancer (Bilkas balancers from the wiki THANK YOU)
I will try to add some more description to the OP through the day today.

Deltasig
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Re: 68 Science Per Minute Raw Ore Bus

Post by Deltasig »

I have since looked up the term "bus" and this makes a lot more sense. Spent last night implementing the design on my base and it works nicely :) I just need to supply it with more raw resources.

khadgarion
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Re: 68 Science Per Minute Raw Ore Bus

Post by khadgarion »

Thanks for this blueprint, I used it to complete the There is no Spoon achievement!

It was very close, I finished with about a minute and a half left =)

Trauer
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Re: 68 Science Per Minute Raw Ore Bus

Post by Trauer »

This is a gorgeous blueprint book, thank you for sharing :)
I am especially grateful for the modular design; I wanted a blueprint that automated each science pack individually.

My only "complaint" is that is hard to figure out what is the input of each belt in the blueprints.

RedScourge
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Re: 68 Science Per Minute Raw Ore Bus

Post by RedScourge »

Incredible! Saved me tons of work.

I tried it out for a few hours, and discovered a few bugs and fixed them. Pastebin link below.

Changes summary:

- Fixed belt type mismatch between the main bus blueprint and the Utility Science blueprint
- Replaced the burner inserters with yellow inserters in all blueprints, as burner inserters can still sometimes stop working with split belts if you run out of coal despite the circuitry, causing you to have to prime them before they'll work again
- In the Space Science template I expanded the left side Copper Plate production that goes for the Low-Density Structure production and siphoned it off into the Electronic Circuit production for Processing Units, as they are rather heavily bottlenecking Rocket Control Unit production
- in the Space Science template I fixed a missing Heavy Oil pipe on the bottom right of that template that was making the Heavy Oil to Light Oil conversion not work, which was significantly bottlenecking Petroleum Gas production, as I don't think there's much for buffering the excess fluid
- In the Space Science blueprint I added a few more Roboports to expand its logistics range, which is very useful in its construction, as it is a very long template
- None of the changes make the blueprints any wider or taller, except the Space Science blueprint, which is now 2 longer due to the Heavy Oil fix mentioned above

I did not update the big monster combined blueprint, just the individual ones, as I had a slight belt offset when I built these on my game.

Pastebin link, as you may want to integrate these changes into yours:

https://pastebin.com/iJqWB5Ge

RagingViper
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Re: 68 Science Per Minute Raw Ore Bus

Post by RagingViper »

I don't know why but both pastebin links return 404 not found errors. I NEED this blueprint, its amazing.

plz fix plz. much thank.

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