200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

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Clever and beautiful constructions, bigger than two chunks
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spiral_power
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Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Post by spiral_power »

you only need to add a fuel item that matches the equipment grid changes you've made.
Is this Bob's mods ones? then I'll consider to use it, if not, I won't. I told you repeatedly.
God modules is option of Bob's mod.

Your game ONLY 2M rockets launched but 120 inserter cap, it is crazy I think.
Roughly speaking, you are just doing add 0000... to number, it is not my game.
You do your claim in YOUR thread.

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Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Post by eradicator »

2億越えとか凄すぎて何ってコメントしたらいいか分からなくなってきますな。
1.1への移植頑張ってください!

(上の厨にあんまし精神力を使わない方が身のためやと思います。)
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.

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Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Post by spiral_power »

お見苦しいところおみせしてすみません。どうもありがとうございます。
I am sorry for inconvenience all, thank you.

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Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Post by ptx0 »

spiral_power wrote: ↑
Thu Apr 08, 2021 3:24 pm
you only need to add a fuel item that matches the equipment grid changes you've made.
Is this Bob's mods ones? then I'll consider to use it, if not, I won't. I told you repeatedly.
God modules is option of Bob's mod.

Your game ONLY 2M rockets launched but 120 inserter cap, it is crazy I think.
Roughly speaking, you are just doing add 0000... to number, it is not my game.
You do your claim in YOUR thread.
i didn't say anything about my map here. that's you bringing it up again in order to pretend that your game is somehow more valid than someone else's. it is off-topic, or maybe there is a language barrier. for the record, my inserter bonus is strictly from Bob's mod itself. nothing has changed it other than inserter research.

i'm not saying you need to do what i do. i'm saying that if your train currently has 130% acceleration bonus from the grid components, that you can make a fuel that adds this same. exact. parameters. without using the game engine's vehicle grid feature. because my UPS was at 40 and then I got rid of the "bobvehiclegridequipment" mod and it went back over 60 UPS and was able to build a lot larger before hitting UPS limits again.

that's fine if you don't want to. i was merely explaining what i meant to be more clear, in case somehow my previous explaination wasn't good enough. somehow you were okay with Flare Stack mod for some time, but the idea of replacing a fuel item is just TOO MUCH. you don't need to be hostile about it. i sure hope your next update here is to remove all the Flare Stacks from your map and fix the plutonium generation. i can't wait to see the builds.
My Mods - Fish Per Minute base size metric
• • •
Base: Bob's @ 1 Million SPM
• • •
Linear search and overflows are indicative of sloppy coding practices.

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Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Post by spiral_power »

Small fixes/optimizations are done. One of them is about a flare stack disposer. I deleted a flare stack mod.
I did a minimum test, i.e. several million rockets were launched and my factory works well, sure, better UPS.
1.1.32 stable has just released, I'll test it later.
I omit the detailed description.

Save file

File size 100MB, Memory Usage 3GB ( I used Delete Empty Chunks mod )
https://drive.google.com/file/d/1Aiz64M ... sp=sharing

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1.png (2.34 MiB) Viewed 228 times
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2.png (248.92 KiB) Viewed 228 times
3.png
3.png (33.85 KiB) Viewed 228 times
4.png
4.png (12.07 KiB) Viewed 228 times
5.png
5.png (9.58 KiB) Viewed 228 times

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Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Post by spiral_power »

I always check these points when I confirm someone's factory.
I think this is useful when comparing factories with different conditions.
  • Are Items and fluid completely balanced in VALID period? ( sometimes impossible because of a game engine issue, see below )
    Needless to say for me, This is premise.
  • How many/much items and fluid flow? If it is high flowing with high performance, i.e. good SPM and UPS, it is good job, good logistics, optimized. If the difference between the number of materials and the number of products is large, you can see that the productivity bonus has a large effect. In some cases it may be easier to compare by dividing by the stack capacity of the inserter. Similarly, when compressing something, the difficulty level changes by multiplication.
  • How many entities are there? If it is fewer, it is less waste. If it is many but good performance, it is well optimized.
1.png
1.png (433.91 KiB) Viewed 146 times
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2.png (470.46 KiB) Viewed 146 times
3.png
3.png (446.86 KiB) Viewed 146 times
4.png
4.png (351.06 KiB) Viewed 146 times


reference:
[1.0.0] Byproducts don't appear in statistics
How is "SPM" measured?
[Twinsen] [0.17.74] incorrect statistics

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Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Post by ptx0 »

i think your method is flawed. look at mine:

Image

perfectly balanced! in comparison, yours seems to be having free hydrogen from nowhere.
My Mods - Fish Per Minute base size metric
• • •
Base: Bob's @ 1 Million SPM
• • •
Linear search and overflows are indicative of sloppy coding practices.

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Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Post by spiral_power »

Please do not reply without thinking.
Read my reference.
And... what do you think about yours... 3k/m gap.

I don't want to argue with you because there are many irrelevant points in your posts, so you may or may not get a reply.
Last edited by spiral_power on Tue Apr 27, 2021 6:45 am, edited 1 time in total.

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Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Post by ptx0 »

spiral_power wrote: ↑
Tue Apr 27, 2021 3:32 am
Read my reference.
i did. i have even posted in one of them!
And... what do you think about yours... 3k/m gap.

I don't want to argue with you because there are many irrelevant points, so you may or may not get a reply.
wasn't arguing, just pointing out it's not so easy.

my 3k/min gap is because I transitioned to high pressure hydrogen.
My Mods - Fish Per Minute base size metric
• • •
Base: Bob's @ 1 Million SPM
• • •
Linear search and overflows are indicative of sloppy coding practices.

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Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Post by spiral_power »

You red but you could not understand what I posted...
I don't want to have boring interactions in this thread. Others understand it.

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