200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Clever and beautiful constructions, bigger than two chunks
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Clever and beautiful constructions, bigger than two chunks
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spiral_power
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Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Post by spiral_power »

you only need to add a fuel item that matches the equipment grid changes you've made.
Is this Bob's mods ones? then I'll consider to use it, if not, I won't. I told you repeatedly.
God modules is option of Bob's mod.

Your game ONLY 2M rockets launched but 120 inserter cap, it is crazy I think.
Roughly speaking, you are just doing add 0000... to number, it is not my game.
You do your claim in YOUR thread.

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eradicator
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Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Post by eradicator »

2億越えとか凄すぎて何ってコメントしたらいいか分からなくなってきますな。
1.1への移植頑張ってください!

(上の厨にあんまし精神力を使わない方が身のためやと思います。)
Author of: Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.

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spiral_power
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Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Post by spiral_power »

お見苦しいところおみせしてすみません。どうもありがとうございます。
I am sorry for inconvenience all, thank you.

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ptx0
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Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Post by ptx0 »

spiral_power wrote: ↑
Thu Apr 08, 2021 3:24 pm
you only need to add a fuel item that matches the equipment grid changes you've made.
Is this Bob's mods ones? then I'll consider to use it, if not, I won't. I told you repeatedly.
God modules is option of Bob's mod.

Your game ONLY 2M rockets launched but 120 inserter cap, it is crazy I think.
Roughly speaking, you are just doing add 0000... to number, it is not my game.
You do your claim in YOUR thread.
i didn't say anything about my map here. that's you bringing it up again in order to pretend that your game is somehow more valid than someone else's. it is off-topic, or maybe there is a language barrier. for the record, my inserter bonus is strictly from Bob's mod itself. nothing has changed it other than inserter research.

i'm not saying you need to do what i do. i'm saying that if your train currently has 130% acceleration bonus from the grid components, that you can make a fuel that adds this same. exact. parameters. without using the game engine's vehicle grid feature. because my UPS was at 40 and then I got rid of the "bobvehiclegridequipment" mod and it went back over 60 UPS and was able to build a lot larger before hitting UPS limits again.

that's fine if you don't want to. i was merely explaining what i meant to be more clear, in case somehow my previous explaination wasn't good enough. somehow you were okay with Flare Stack mod for some time, but the idea of replacing a fuel item is just TOO MUCH. you don't need to be hostile about it. i sure hope your next update here is to remove all the Flare Stacks from your map and fix the plutonium generation. i can't wait to see the builds.

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