GreyGoo Mk I: A self-expanding factory

Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.
Forum rules
Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.

Re: GreyGoo Mk I: A self-expanding factory

Postby JimmyLeSlayer » Thu Dec 28, 2017 6:13 am

Hey i tried running the original save from niffty but i cant get the stickynotes and nifftystraintracks arent capable with .15 can anyone give me a save starting save file for .15
JimmyLeSlayer
Manual Inserter
Manual Inserter
 
Posts: 1
Joined: Thu Dec 28, 2017 6:10 am

Re: GreyGoo Mk I: A self-expanding factory

Postby Ironhair » Sat Dec 30, 2017 10:23 pm

This is an absolutely brilliant playthrough.. and I'm just speechless on how this was built.
I really wish there was a way to get this map for .16 (or the final version when it comes out in Summer 2018 :) ).
Ironhair
Inserter
Inserter
 
Posts: 43
Joined: Tue Apr 12, 2016 5:39 am

Re: GreyGoo Mk I: A self-expanding factory

Postby Ironhair » Sat Dec 30, 2017 11:22 pm

olafthecat wrote:Do you plan on making a Mk II?

Ah, been reading the past few pages because I wanted to know more about .16 adaptions and found this.

NiftyManiac wrote:
krazygamer154 wrote:How long till this works with 0.15?

I'm almost certainly not going to bother porting this to 0.15. At some point, though, I hope to actually finish up Mk II, which should run on whatever version is the latest when it's released.


That certainly is promising :D
Ironhair
Inserter
Inserter
 
Posts: 43
Joined: Tue Apr 12, 2016 5:39 am

Re: GreyGoo Mk I: A self-expanding factory

Postby krazygamer154 » Sat Jan 13, 2018 6:33 pm

is there any updates on the progress of mk2?
User avatar
krazygamer154
Burner Inserter
Burner Inserter
 
Posts: 7
Joined: Fri Feb 10, 2017 3:22 pm

Re: GreyGoo Mk I: A self-expanding factory

Postby Tstallis » Wed May 16, 2018 5:34 pm

I was getting back into Factorio after a long break and it looks like the gray goo will work with the recent updates. The only problem I am still trying to figure out is how to over come the new terrian ( cliffs) and having water only in the starter location. Also the train system is also broken but it looks like the computer and some of the other mods still work.

Tstallis
Tstallis
Manual Inserter
Manual Inserter
 
Posts: 1
Joined: Mon Jan 01, 2018 6:55 am

Previous

Return to Medium/Big/Gigantic Sized Structures

Who is online

Users browsing this forum: No registered users and 3 guests