TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory

Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.
Forum rules
Clever and beautiful constructions, bigger than two chunks
Post Reply
Toch
Inserter
Inserter
Posts: 39
Joined: Fri Apr 29, 2016 4:59 pm
Contact:

TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory

Post by Toch »

TAFK
Image


Save as attachment:
Links
Imgur: https://imgur.com/a/EJ9W7
Youtube: https://www.youtube.com/watch?time_cont ... N4mIewMWXw
Reddit: https://www.reddit.com/r/factorio/comme ... ctory_kit/

My initional goal was to produce self-replicating factory. Than I decided that it should be “self-unpackable”. Than figured out it should have purpose. So why not use main game purpose build a rocket. I went with that. But after a lot of time was spent on design and testing I realized its too UPS heavy and ill be satisfied with just autobuild rocket for V1.2 replicating will come with V2. (It wouldn’t be that hard to iplement at moment but putting 2-3 factories like this would kill UPS.)
Mine conditions was too fit all material into ship + as minimum possible into inventory for starting point + 1 con. Robot. After I leave ship I remove my armor so iam not dependat on personal roboport.
One of goals was to be it flexible and possible to deploy on all locations fitting specific condition, but this feature is kinda wonky atm since if layout of materials around base is bad it can take hours and hours longer to autobuild rocket

So whats going on. (What you can see on video)

First of all you have to find a spot with Iron, Coal and Cooper in initial blueprint. Stone is optionaly all you need to have it in expansion way of “mining arms” cos its needed later on.
Than you put small blueprint phase #0 and park your ship next to it so it can be unloaded.
Phase #1: Starting power boost and some basic stuff.
Continue when: inventory unloaded up to constant combinators.
Phase #2: Frame that will collect all resources coming to it.
Continue when: Everything builded
Phase #3: Steam engines
Continue when: All boilers are filled with coal
Phase #4: Basic items
Continue when: Enough inserters, belts for next phase
Phase #5: Expanded items
Continue when: Solars > 800
Here it splits to two other modes
A) Whenever solars in chest >200 it will build another cube of solars above last ones. )upt o limit of 1,6K)
B) And whenever factory have materials (ports,belts, miners) to build another arm extension it keeps growing up to limit of solars, it wont build more miners than solars can keep-up with.
Phase #6: Building robots (A, B, still in progress)
Continue when: Constructions robots >290 Logistics >590
Phase #7: Building silo
Continue when: Silo is done
Phase #8: Building rocket
Continue when: rocket is done

There is a lot of internal ”logic”, fail safe mechanics and conditions based on trial and error method, that is not oclearly visible but some of it can be seen on detailed screens and I might explain them more if there is interest.
A lot of mine time took system to ensure miner expansions stops as soon as it hit resource and wait for all resources to be found before going crazy all directions, which turned to be kinda redundant in the end, but I decidet to stick with it for sake of finishing version V1, and will fix and redo it at V2.

EDIT1: Oil is solved by this mod https://mods.factorio.com/mods/Emmote/CoalToHeavy
EDIT2: No research
Attachments
TAFK_V1.21_spot3_redit.zip
(8.92 MiB) Downloaded 556 times
tafk1.jpg
tafk1.jpg (1.09 MiB) Viewed 11368 times

NiftyManiac
Long Handed Inserter
Long Handed Inserter
Posts: 90
Joined: Sat Jan 21, 2017 12:01 am
Contact:

Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory

Post by NiftyManiac »

Just want to say that this is awesome and hasn't got nearly the attention it deserves. Looking forward to V2 and self replication!

The race to the first self-replicating factory is on.

Koub
Global Moderator
Global Moderator
Posts: 7199
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory

Post by Koub »

How could I have missed that post ? This is insane, so Factorian :)
Koub - Please consider English is not my native language.

Toch
Inserter
Inserter
Posts: 39
Joined: Fri Apr 29, 2016 4:59 pm
Contact:

Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory

Post by Toch »

Maybe posting on redit on friday was not good idea :D , but hey atleast more people will be suprised when TAFK 2.0 will be out. But i need 0.15 for that.
Just want to say that this is awesome and hasn't got nearly the attention it deserves. Looking forward to V2 and self replication!

The race to the first self-replicating factory is on.
Hehe i was actualy sitting on this for while but when i saw your goo i tought that ill share mine progress as well :)
Tho i lack knowledge in coding, so all i have is common sence and my favourite IF statement chains. :)

User avatar
Durabys
Fast Inserter
Fast Inserter
Posts: 233
Joined: Mon Apr 18, 2016 3:30 pm
Contact:

Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory

Post by Durabys »

So will there be an update? Because this is an awesome idea.

Toch
Inserter
Inserter
Posts: 39
Joined: Fri Apr 29, 2016 4:59 pm
Contact:

Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory

Post by Toch »

While working on TAFK 2, here are some ss that was requested in youtube comments.
Attachments
20170714143847_1.jpg
20170714143847_1.jpg (1.09 MiB) Viewed 9538 times
20170714143833_1.jpg
20170714143833_1.jpg (399.02 KiB) Viewed 9538 times
20170714143824_1.jpg
20170714143824_1.jpg (209.79 KiB) Viewed 9538 times

User avatar
Durabys
Fast Inserter
Fast Inserter
Posts: 233
Joined: Mon Apr 18, 2016 3:30 pm
Contact:

Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory

Post by Durabys »

Will you make TAFK for 0.15/0.16 science?

Toch
Inserter
Inserter
Posts: 39
Joined: Fri Apr 29, 2016 4:59 pm
Contact:

Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory

Post by Toch »

Yop working on it.

dutchuss2016
Burner Inserter
Burner Inserter
Posts: 5
Joined: Tue Sep 26, 2017 8:21 pm
Contact:

Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory

Post by dutchuss2016 »

im sorry about necroing this but i saw it on youtube and wanted to play with it and watch it in real time one small problem it gets to
Untitled.jpg
Untitled.jpg (654.69 KiB) Viewed 8514 times
and doesent continue building its self am i starting it wrong

Toch
Inserter
Inserter
Posts: 39
Joined: Fri Apr 29, 2016 4:59 pm
Contact:

Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory

Post by Toch »

What version do you run it on ?

atm iam not able to ensure its gonna work cos iam not sure witch versions where mods, like recursive blueprints, on back than.
But whole build should be bit more to south cos of stone, also was plane fully unloaded ?

otherwise "arm books" seems to be in postions they just miss signal. Been so long iam not even sure what they waiting for xD Would have to go back to 0.14 and atm iam really busy with 0.15 version of this.

jasdjensen
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Aug 07, 2017 8:56 pm
Contact:

Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory

Post by jasdjensen »

I'm interested in playing with this. Is it up to 0.16 yet?

Toch
Inserter
Inserter
Posts: 39
Joined: Fri Apr 29, 2016 4:59 pm
Contact:

Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory

Post by Toch »

iam afraid not, and i wont transfer it into 0.16, because iam working on something even more crazy :)

Post Reply

Return to “Medium/Big/Gigantic Sized Structures”