[1.0] late game beacon&module based 500/min science tight box build

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
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Eul_S
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[1.0] late game beacon&module based 500/min science tight box build

Post by Eul_S »

Each unit produces 500 science/min (504 in theory)

Note:
Side load/half belt input: it doesn't matter which side items are loaded, it will be automatically adjusted. Just make sure things are going in.
It may take some time to become stable, but eventually everything will be working properly.

Production graph:
graph.jpg
graph.jpg (552.72 KiB) Viewed 4507 times
Red:
red.jpg
red.jpg (667.77 KiB) Viewed 4507 times
Green:
green.jpg
green.jpg (718.93 KiB) Viewed 4507 times
Black:
black.jpg
black.jpg (725.77 KiB) Viewed 4507 times
Blue:
blue.jpg
blue.jpg (806.93 KiB) Viewed 4507 times
Purple:
purple.jpg
purple.jpg (776.53 KiB) Viewed 4507 times
Yellow:
yellow.jpg
yellow.jpg (736.92 KiB) Viewed 4507 times
White(integrated):
white.jpg
white.jpg (858.83 KiB) Viewed 4507 times
Separated rocket parts production also available


Blue print book:
https://pastebin.com/biY4xEZ2
https://factorioprints.com/view/-MNVsIQa3oRywNNIjp7w

gGeorg
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Re: [1.0] late game beacon&module based 500/min science tight box build

Post by gGeorg »

this is great. Create megabase by trains N:N is now possible, so use these cells to plop down and multiply up to your PC can handle. :D

Telepath
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Re: [1.0] late game beacon&module based 500/min science tight box build

Post by Telepath »

The purple one needs gravel and concrete instead of stone, but then
rail production is not nearly sufficient.
Maybe receipt changed recently?

Premu
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Re: [1.0] late game beacon&module based 500/min science tight box build

Post by Premu »

Telepath wrote:
Tue Aug 24, 2021 4:43 pm
The purple one needs gravel and concrete instead of stone, but then
rail production is not nearly sufficient.
Maybe receipt changed recently?
Purple doesn't need concrete, and I don't know what you mean with gravel.

It needs raw stone for rails, and stone bricks for electrical furnaces. This should work for vanilla since 1.0.

Telepath
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Re: [1.0] late game beacon&module based 500/min science tight box build

Post by Telepath »

gravel = stone bricks (google translator, sry)

Bio Industries Mod changes rail receipt to use concrete and stone bricks,
which i unintentionally ignored, cinis super caput meum...

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