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Perfect 1:6 splitter

Posted: Mon Nov 24, 2014 7:18 pm
by User_Name
Ladies and gentlemen, I present to you OCD-grade train loading station!
Drop a stack of 90, each box will get exactly 15.

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blueprint

Re: Perfect 1:6 splitter

Posted: Mon Nov 24, 2014 9:14 pm
by User_Name
End result.
All 12 boxes on both sides of the track have equal amount of copper.

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Top/bottom sides will come out of sync eventually when the ore patch start to deplete unevenly. Can be fixed using extra splitter to balance them.

Re: Perfect 1:6 splitter

Posted: Tue Nov 25, 2014 6:13 pm
by Saadli
In your first picture, the splitter which still still has the one copper left in it - why is it there? You're only using one output so why not just replace it with belts?

Re: Perfect 1:6 splitter

Posted: Tue Nov 25, 2014 7:10 pm
by LordFedora
Speed mostly, it's faster to have the spliter move something laterally then for the two turns with belts

Re: Perfect 1:6 splitter

Posted: Tue Nov 25, 2014 7:27 pm
by User_Name
Yep, just a nicer way to shift line 1 tile to the side without affecting the throughput

Re: Perfect 1:6 splitter

Posted: Tue Nov 25, 2014 7:42 pm
by DaveMcW
You can make it more compact. :D
1_6_splitter.jpg
1_6_splitter.jpg (62.34 KiB) Viewed 52227 times

Re: Perfect 1:6 splitter

Posted: Tue Nov 25, 2014 8:15 pm
by User_Name
DaveMcW wrote:You can make it more compact. :D
Wow! Awesome design, thanks!

btw your inserters might steal things that are not quite intended for them. I ran into this issue in my early prototype, fixed it with additional spacing (perfect place for power pole btw)

Re: Perfect 1:6 splitter

Posted: Thu Jul 15, 2021 9:31 am
by Layarion
I just wanted to show a cleaner image of this, because all previous examples were missing lanes.

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Re: Perfect 1:6 splitter

Posted: Wed Aug 18, 2021 6:04 am
by ssilk
Is the final 6 belts really needed? Can’t you pick up directly from the splitter?

Re: Perfect 1:6 splitter

Posted: Wed Aug 18, 2021 7:16 am
by coppercoil
ssilk wrote:
Wed Aug 18, 2021 6:04 am
Is the final 6 belts really needed? Can’t you pick up directly from the splitter?
Picking up items directly from the splitter looks ugly :). As well as picking up from the underground belt. I never do this, YMMV.

BTW the single belt tile also works as a little buffer which may be needed for some high performance designs.

Re: Perfect 1:6 splitter

Posted: Wed Aug 18, 2021 2:36 pm
by disentius
No. the extra ends even slow down pickup speed.

Re: Perfect 1:6 splitter

Posted: Wed Aug 18, 2021 8:55 pm
by coppercoil
Yes. Try uncompressed belts with random items distribution.

Re: Perfect 1:6 splitter

Posted: Wed Aug 18, 2021 10:22 pm
by quyxkh
haha, my usual ishas been the third from the top, no point splitting a belt six ways when you can unload it with four, it had never occurred to me to try unloading direct from the splitters (or perhaps that didn't used to work this well and I just forget having tested it? yeah, that's it)
snap@T5817633=1584x1584+100590.25+100379.5,z2.jpg
snap@T5817633=1584x1584+100590.25+100379.5,z2.jpg (210 KiB) Viewed 29355 times
But Markov chains are fun math, that 1:6 splitter is a thing of beauty on its own.

Re: Perfect 1:6 splitter

Posted: Thu Aug 19, 2021 7:34 am
by disentius
coppercoil wrote:
Wed Aug 18, 2021 8:55 pm
Yes. Try uncompressed belts with random items distribution.
You mentioned "high performance" I assumed full belts...:D

Re: Perfect 1:6 splitter

Posted: Thu Aug 19, 2021 7:51 am
by coppercoil
disentius wrote:
Thu Aug 19, 2021 7:34 am
You mentioned "high performance" I assumed full belts...:D
Do you have any factory feeded by full belt and running at 100% speed?
Every full belt becomes uncompressed very soon while traveling through the factory ;)

Re: Perfect 1:6 splitter

Posted: Thu Aug 19, 2021 1:59 pm
by disentius
Only reason i see for using a 1-6 is train loading... :mrgreen:

Re: Perfect 1:6 splitter

Posted: Thu Dec 02, 2021 7:37 pm
by FuryoftheStars
ssilk wrote:
Wed Aug 18, 2021 6:04 am
Is the final 6 belts really needed? Can’t you pick up directly from the splitter?
Is it possible for an inserter to grab an item from the input side of a splitter if you don’t have that extra tile of spacing? That’s what this other person was mentioning:
User_Name wrote:
Tue Nov 25, 2014 8:15 pm
btw your inserters might steal things that are not quite intended for them. I ran into this issue in my early prototype, fixed it with additional spacing (perfect place for power pole btw)
Or was that an old bug/issue that’s since been solved?

Re: Perfect 1:6 splitter

Posted: Thu Dec 02, 2021 10:17 pm
by disentius
not happened in my test yet, so i assume its not possible

Re: Perfect 1:6 splitter

Posted: Fri Dec 03, 2021 1:12 am
by mrvn
My version of the 1to6 splitter for balancing buffer chests for train loading:
1to6-splitter.png
1to6-splitter.png (590.04 KiB) Viewed 25915 times
As belts get split you need less throughput. No need to have blue splitter/belts all the way.

Re: Perfect 1:6 splitter

Posted: Sun Dec 05, 2021 7:33 pm
by Scarab
I got interested in creating a 2-6 balancer for myself and actually came across a more compact version of the 1-6 thats upgradeable to 2-6 just by abusing splitter throughput and priority outputs. Though I'm sure this only works at maximum throughput (1-2 Blue Belts input)

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EDIT: These are also only abusing belt throughput.

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