Page 1 of 1

[Long Post] TeKillA Endgame Belt/Module/No Bots/from Ore and Crude Oil To lab 1kspm BP Books

Posted: Wed Mar 20, 2019 12:09 am
by Tekillaa
Image
OLD RECIPE

Here the list of all the line of production i use for my compact 1k spm base (970 space with only 1 silo to be precise), no bots, almost no wire (just a dozen for oil process, no circuit/calculator), just belts and i got a perfect 1k spm of each other science (i don't see the need to put a image of a production tab to show the science prod from my game, too many screen shot already for each lines). Mostly, I want a marble run factory :D. The post is hard to make it one shot, so everything come step by step, but finally, all my lines of production for my 1 kspm base will be reference here, to make the whole presentation of my base, ill make a post in the other section ( viewtopic.php?f=204&t=69802 ). Here there's just BP of production lines.

They are made to be mostly tillable on sides with beacon, so no beacon radius unuse. All lines will be compact, with line of beacon, i tried make it little and efficient. I create lot of them from scratch, and some have good idea from other BP or are adaptation for 0.17. I hope you'll enjoy or gives you idea for your lines. Feedback are welcome. It can be use for a megabase, but for a gigabase, builds with more ups efficiency is required.

I give a BP and generally his mirror image because i need it for some easy side belt balancing, so i guess you too if you are about to use one of those. Lot of Bp got my name on it because of my BP library, it's my easy way to know what Bp is mine or on which i have worked on, so feel free to change it as soon you got it to not have my name in your lib, make it your own.

Output and input test are made in creativemod to be sure to have "perfect fill" condition (2700 item/min blue belt), i use all of this in game so it works fine so far. If a Belt color is involved, for output data, the line is always perfectly filled, and for input, lines perfectly filled are need.

1) Smelting :

I build copper/Iron/stone set up trying to be friendly with belt side input balancing, the steel set up just eat everything

Iron/Copper :
Double blue line output electric furnace setup
Stone brick
Stone brick blue line output electric furnace setup
Steel :
double iron blue line eater steel electric furnace setup
Smelting BP book : https://pastebin.com/aGny11RS

2) Circuit :

Green circuit :
simple blue output
double blue output
Red circuit :
Red Circuit set up
Processing Units :
Processing Units set up 4 Blue Gc eater
Circuit BP books : https://pastebin.com/X4X4vwqK

3) Oil processing
Main setup
Plastic 2 blue Output
Oil Processing BP book : https://pastebin.com/8HNdSJvj

4) Science : All exact 1k ouput, use in game
Red and green
Black
Blue
Purple
Yellow
Lab setup
Science Bp book : https://pastebin.com/DpM9XjXu

5) Rocket Silo :
Low Density Structure 2 blue copper eater
Rocket fuel 1 blue solid fuel eater
Control units
Silo and satellite
Silo Bp Book : https://pastebin.com/XUXk5Rge

6) Uranium processing :
Ore transformation Kovarex Uranium Cell Maker Recycler all in one
Bp book in that post -> viewtopic.php?f=202&t=68156

7) Miscellaneous :
Train deposit 4 wagon into 1 to 8 Belt
Train deposit 4 wagon into 1 to 12 belt for furnaces
Since i want to make a pocket base for 1 kspm with only belts, if you find a way to upgrades one of those plans, be more greedy with space, thank you to let me know :)

My way to use it : i use that calculator to know how many i need of each item for a line, then i put what i call a "fractal balancer", no throuput limitation, then i inject just more than need in the balancer, or i use priority on splitter (output mostly)
Exemple for balancer way: i need 8 line of iron for gc assembly input, but they east just 5,8 line in total, i put 6 entry in a 8 balancer, sometimes i block some part of the process time to the system to fill up all lines for a perfect fluidity of inserter and balancer.

Higly recommendation for some calculation input/output needs/result, i use a lot to be sure, sometimes what it says cant be done because of belt limitation and i use no bots -> https://kirkmcdonald.github.io/calc.html
i put my settings with prod module and 16 speed surround (2 per beacon, 8 surround) and blue belt for testing.

The only mod i use for testing and making BP sometimes because bitters drive me mad in my first game : creative mod
To my pov, a bit more intuitive and handable than the editor for what i need to do.

Youtube Channel that inspiring me : KoS, Nilaus, Soelless Gaming (Poober), KitchsVideos (all of them are good, if one of you read this,I wish you the best)

PS: Mega base on that map aborted (around rocket #900), I'm now in a new game to rebuild all of that, with a better train traffic optimisation and no pollution/bitter attacking all time, then i'll go into a marble run mega base,mk2 version incoming, to be continued...
TO BE CONTINUED HERE => viewtopic.php?f=204&t=69802
-> mk2 version achieve, i got one save when the first rocket is launch, just after winning the game, all science pack are made at 1kspm (always 970 for space), no bot, no circuitry, everything on belt, and just watch the marble run.

I hope you like those line of production, bye

Re: [Long Post] TeKillA Endgame Belt/Module/No Bots/from Ore and Crude Oil To lab 1kspm BP Books

Posted: Fri May 17, 2019 3:35 am
by patrick12222010
Just what I need. I am planning to move to lategame. How do you connect all of these? Giga bus or train?

Re: [Long Post] TeKillA Endgame Belt/Module/No Bots/from Ore and Crude Oil To lab 1kspm BP Books

Posted: Fri May 24, 2019 11:46 pm
by Tekillaa
patrick12222010 wrote:
Fri May 17, 2019 3:35 am
Just what I need. I am planning to move to lategame. How do you connect all of these? Giga bus or train?
Hey sorry for the time for answering, actually i have made some links to an another thread on the forum about the mega base i build around those pattern. Ihave at the moment reached more than 36k rocket and 8 k spm on that thread (need re-edit/upgrade)

viewtopic.php?f=204&t=69802

so mostly, i build module of one silo that i link with a huge grid of 4 way railroad. And inside, i always use a "smart" bus distribution (not always straight lines...) and in my central quarter : everything is a little bigger for the mall supply (furnaces and circuit).

Image
Image

But if you want to go big, those kind of pattern wil bring you to 5k without too many ups issues, but after it's better to work around the less active entities build to be ups efficient, and it goes through builds with more beacon, less inserter and assemblies, and the more solar power as possible

Re: [Long Post] TeKillA Endgame Belt/Module/No Bots/from Ore and Crude Oil To lab 1kspm BP Books

Posted: Thu May 30, 2019 7:07 am
by patrick12222010
Just read your reply. I am not still moving to late game. I am still working on a bigger coal liquefaction to rocket setup. I am posting it here in the forums.

I'll look in your new post. Thanks in advance. :)

Re: [Long Post] TeKillA Endgame Belt/Module/No Bots/from Ore and Crude Oil To lab 1kspm BP Books

Posted: Tue Jul 02, 2019 5:37 pm
by hartsonface
Do you have a blueprint for your oil processing you can post?