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Endgame belt prod3/speed3 Green Circuit build

Posted: Sat Jun 24, 2017 9:13 pm
by quinor
I have found the basic idea of the design somewhere and then refined it. Fills 2 belts without gaps. Chests are added due to not big enough buffer in the speeded up machines and long pickup times of stack inserters.
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Blueprint string

Re: Endgame belt prod3/speed3 Green Circuit build

Posted: Fri Sep 29, 2017 7:12 pm
by Rylant
Just out of curiosity, I see that you suggest an output of 2 blue belts of circuits. Is that on an input of 2 blue belts of iron and 2 blue belts of copper? I know that without modules, you need 3 belts of copper and 2 belts of iron. I was wondering if the addition of modules reduces the copper needed?

Thanks,
Rylant

Re: Endgame belt prod3/speed3 Green Circuit build

Posted: Fri Sep 29, 2017 7:19 pm
by Koub
With prod3+speed3 modules and beacons, the ratio is close to 1:1 indeed.

Re: Endgame belt prod3/speed3 Green Circuit build

Posted: Fri Sep 29, 2017 7:20 pm
by Engimage
Rylant wrote:Just out of curiosity, I see that you suggest an output of 2 blue belts of circuits. Is that on an input of 2 blue belts of iron and 2 blue belts of copper? I know that without modules, you need 3 belts of copper and 2 belts of iron. I was wondering if the addition of modules reduces the copper needed?

Thanks,
Rylant
With Prod3 modules you need near 1.5 belt of both iron and copper to make 2 belts or greens

Re: Endgame belt prod3/speed3 Green Circuit build

Posted: Sat Sep 30, 2017 9:15 am
by MisterSpock
Some nice GreenLayouts can be found in this threat:

http://steamcommunity.com/app/427520/di ... 680747350/

Re: Endgame belt prod3/speed3 Green Circuit build

Posted: Sun Nov 12, 2017 6:51 am
by Adeon Hawkwood
Here's my attempt at this. It's 34.3 circuits/second so only about 85% of a belt but it only takes 65% of iron and copper belts as well.
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