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Ore-2-bus endgame beaconed design set perfectly saturated

Posted: Wed Jun 07, 2017 8:05 pm
by Engimage
I have created a set of blueprints which can help implement compact tilable solution to create a base bus directly from raw ores.
All designs produce fully saturated compressed outputs
You can combine tiles to create a bus of desired size and configuration. Just feed the ores!
2 belt smelting
Screenshot
Blueprint String
Iron Ore -> Gearwheels
Screenshot
Blueprint String
Iron Ore -> Steel
The design is pretty big and actually contains 4 same tiles but that is the price of steel - 5 iron ores per piece.
Screenshot
Blueprint String
Iron + Copper -> Green Circuits
Screenshot
Blueprint String
Iron + 2 Copper + 2 Plastic -> Red Circuits
This blueprint also consists of 4 same tiles but red circuits really do require that much.
I have merged inputs to understand how many real belts you need to feed to fully saturate output. You can redesign input splits for sure.
Screenshot
Blueprint String
Iron + Copper + Plastic + Acid -> Blue circuits
Screenshot
Blueprint
Also I am planning to release oil processing tilable expandable set a bit later.

Re: Ore-2-bus endgame beaconed design set perfectly saturated

Posted: Thu Jun 15, 2017 9:33 am
by Sactorio
I think these are wonderful. Looking forward to the oil design. If you don't do blue, I will try :)

Re: Ore-2-bus endgame beaconed design set perfectly saturated

Posted: Fri Jun 16, 2017 12:43 pm
by Engimage
Released Blue Circuits build in this format. See first post.

Re: Ore-2-bus endgame beaconed design set perfectly saturated

Posted: Fri Jul 28, 2017 12:56 am
by vanatteveldt
PacifyerGrey wrote:All designs produce fully saturated compressed outputs

[...]

Released Blue Circuits build in this format. See first post.
All designs? Well, *almost* all designs ;-). I was curious what kind of monstrosity would convert belts of ore into a fully compressed blue belt of blue circuits (which I think would take 38 blue belts of copper and 20 of iron :) )

Re: Ore-2-bus endgame beaconed design set perfectly saturated

Posted: Fri Jul 28, 2017 3:12 am
by impetus maximus
looks like a nice layout. :)

i'm not a fan of the 'classic' single splitter lane balancer used.
animated example
this one will take from both halves, of both belts evenly.
can also balance a single lane. credit to Jackalope.
improved balancer image
blueprint string

Re: Ore-2-bus endgame beaconed design set perfectly saturated

Posted: Fri Jul 28, 2017 7:49 am
by Engimage
impetus maximus wrote:looks like a nice layout. :)

i'm not a fan of the 'classic' single splitter lane balancer used.
animated example
this one will take from both halves, of both belts evenly.
can also balance a single lane. credit to Jackalope.
improved balancer image
blueprint string
The balancer here serves another purpose really and balancing is a secondary goal.
Primary goal is to make belt more compressed as single side has some small gaps for some reason from time to time and classic balancer offloading 2 side belt to a single lane prevents this gaps from being created serving as a small buffer.

Re: Ore-2-bus endgame beaconed design set perfectly saturated

Posted: Thu Oct 12, 2017 10:15 pm
by sniderthanyou
Thank you so much for sharing these. I've been using several of them and really like them, especially the 2-belt smelting and steel. I figured out how to get red circuits without belt braiding:
ADVANCED CIRCUITS IMAGE
PRODUCTION TAB
BLUEPRINT STRING

Re: Ore-2-bus endgame beaconed design set perfectly saturated

Posted: Tue Oct 24, 2017 11:33 pm
by Ober3550
This post is absolutely beautiful. You should give MojoD a shoutout to see your beautiful belt magic.
sniderthanyou wrote:Thank you so much for sharing these. I've been using several of them and really like them, especially the 2-belt smelting and steel. I figured out how to get red circuits without belt braiding.
Snider. That is a weird way to do the output but I must admit its very smart and works so hey

Re: Ore-2-bus endgame beaconed design set perfectly saturated

Posted: Thu Oct 26, 2017 9:45 am
by Engimage
sniderthanyou wrote:Thank you so much for sharing these. I've been using several of them and really like them, especially the 2-belt smelting and steel. I figured out how to get red circuits without belt braiding:
Nice trick! I'll make note of it and will probably use it in some designs later for sure. Really neat!

Re: Ore-2-bus endgame beaconed design set perfectly saturated

Posted: Tue Jan 16, 2018 10:53 am
by fregate84
Can you share your oil processing now ?

I think you have done a very good work so far.

Re: Ore-2-bus endgame beaconed design set perfectly saturated

Posted: Tue Jan 16, 2018 2:53 pm
by Engimage
fregate84 wrote:Can you share your oil processing now ?

I think you have done a very good work so far.
I did that already
viewtopic.php?f=202&t=52794

However due to compression issues since 0.16 most of builds in this thread will not be saturated enough as they used underground compression trick.
I am currently waiting for upcoming compression solution and when it is made clear I will redo all the designs.