Endgame Tilable Beaconed Smelting + Green Circuits

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
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Engimage
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Endgame Tilable Beaconed Smelting + Green Circuits

Post by Engimage »

Here is my setup I started using lately for Green Circuits.
I have come up with an idea to combine smelting and production cause full belt of Green Circuits requires less smelters than a full row to saturate.
As a result I have the line of comparable size to a common 2 belt smelting but outputting Green Circuits instead.
This build consumes near 70 MW of power. However it is really efficient to merge multiple rows as they will share a line of beacons.
Screenshot
Blueprint
For comparison here is my 2 belt smelting line
This build consumes near 65 MW of power alone but also benefits from sharing beacon line with nearby rows.
Screenshot
Blueprint

Sactorio
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Re: Endgame Tilable Beaconed Smelting + Green Circuits

Post by Sactorio »

For reference: PacifyerGrey has now expanded this into a collection with designs for cogs, steel and red circuits.

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