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Extreme Mining :)
Posted: Tue Feb 25, 2014 8:54 pm
by BurnHard
Was experimenting a little to maximize the numbers of miners on a given resourcefield to gather ore the fastest possible way
Re: Extreme Mining :)
Posted: Tue Feb 25, 2014 9:26 pm
by sparr
To maximize mining speed you want to maximize miner density. Zig-zag belts waste space (and are slower!), and so do power lines.
In your example, for every 36 squares of miner there are 7 squares of conveyor and 1 square of power, so you've covered 82% of the ground with miners.
Here's a layout that covers 86%.
Re: Extreme Mining :)
Posted: Tue Feb 25, 2014 9:28 pm
by BurnHard
Yes, my problem was, how to place the power poles. I don't know why, but placing underground belts for making space for the poles didn't came onto my mind. So this was my solution to the "pole-problem", yours is of course better. Thanks for your input
Re: Extreme Mining :)
Posted: Thu Feb 27, 2014 7:27 am
by Zourin
sadly, I still prescribe to the 'low, slow' and steady' of lining them up by their mining radius, rather than their physical space. More longevity, same amount of resources, less power drain, less pollution.
But still.. an interesting discussion nonetheless.
Re: Extreme Mining :)
Posted: Thu Feb 27, 2014 7:36 am
by ssilk
Zourin wrote:sadly, I still prescribe to the 'low, slow' and steady' of lining them up by their mining radius, rather than their physical space. More longevity, same amount of resources, less power drain, less pollution.
Slower mining...
if you don't have much resources you need to make it dense.
Re: Extreme Mining :)
Posted: Thu Feb 27, 2014 6:31 pm
by ficolas
I think both of you arent using the most "efficient" way, instead of using belts, use provider chests
Re: Extreme Mining :)
Posted: Thu Feb 27, 2014 7:30 pm
by BurnHard
ficolas wrote:I think both of you arent using the most "efficient" way, instead of using belts, use provider chests
Please show me the arrangement with chests, which save more space
Not possible as I tried.
Re: Extreme Mining :)
Posted: Thu Feb 27, 2014 8:06 pm
by sparr
I'll make a screenshot later when I can play, but on paper I can come up with a packing method that uses 3 miners, 2 provider chests, 1 power pole. So that's 27 squares of miner and 3 'wasted' squares, for a 90% efficiency.
Code: Select all
M=miner (\-/ is the exit side)
C=chest
P=power
+-+|M|+-+|M|
|M|+-+|M|+-+
\-//-+\-//-+
PCC|M|PCC|M|
/-\+-+/-\+-+
|M|+-+|M|+-+
+-+|M|+-+|M|
+-\\-/+-\\-/
|M|CCP|M|CCP
+-//-\+-//-\
+-+|M|+-+|M|
|M|+-+|M|+-+
\-//-+\-//-+
PCC|M|PCC|M|
/-\+-+/-\+-+
|M|+-+|M|+-+
+-+|M|+-+|M|
+-\\-/+-\\-/
|M|CCP|M|CCP
+-//-\+-//-\
Re: Extreme Mining :)
Posted: Thu Feb 27, 2014 8:13 pm
by BurnHard
yes please make a screenshot, I have tried ingame some combinations, but the geometry of the miners didn't allow any more dense geometry than the one posted by sparr (where one miner with 9 tiles needs one and a half other tile for transport+energy = 2 miners = 18 fields miner building and 3 fields for logistic) The pattern has to be of course repeatable in every direction somehow.
Re: Extreme Mining :)
Posted: Thu Feb 27, 2014 8:40 pm
by sparr
Also just came up with a method that packs in 19 mines, 15 provider chests, 1 substation, 5 empty spaces
, which is only 88% efficient, so not as good as the method I mentioned above. I'll screenshot both soon.
Re: Extreme Mining :)
Posted: Thu Feb 27, 2014 9:06 pm
by BurnHard
Well, i have figured out some basic pattern, but I didn't manage to get the rules to make it a reliable repeatable pattern yet
Re: Extreme Mining :)
Posted: Thu Feb 27, 2014 10:20 pm
by ssilk
Re: Extreme Mining :)
Posted: Thu Feb 27, 2014 11:44 pm
by sparr
Here's the 90% coverage layout. This is two copies of the basic unit. It tiles horizontally as pictured, and the vertical tiling can be flipped vertically and/or shifted horizontally.
Re: Extreme Mining :)
Posted: Fri Feb 28, 2014 5:08 pm
by cube
sparr wrote:Here's the 90% coverage layout. This is two copies of the basic unit. It tiles horizontally as pictured, and the vertical tiling can be flipped vertically and/or shifted horizontally.
Albert says that you understood everything , that the universe has made a full circle, that Luke, he is your father and whatnot. (because of the arrows, you know
)
Re: Extreme Mining :)
Posted: Fri Feb 28, 2014 5:57 pm
by BurnHard
BEAT MY
93,1% coverage
18 Miners =162 tiles and 12 tiles extra for chests and medium power pole. Simply repeatable in every direction. All miners are in power reach when pattern is extended (otherwise just add poles on the outside where needed).
EDIT my calculations are CRAP
Re: Extreme Mining :)
Posted: Fri Feb 28, 2014 6:40 pm
by sparr
BurnHard wrote:93,1% coverage
18 Miners =162 tiles and 12 tiles extra for chests and medium power pole.
No. 18 miners = 162 tiles, then you have 12 chests + 4 power poles + 2 empty spaces, so it's 162/180 which is 90%.
Re: Extreme Mining :)
Posted: Fri Feb 28, 2014 6:44 pm
by BurnHard
sparr wrote:BurnHard wrote:93,1% coverage
18 Miners =162 tiles and 12 tiles extra for chests and medium power pole.
No. 18 miners = 162 tiles, then you have 12 chests + 4 power poles + 2 empty spaces, so it's 162/180 which is 90%.
NOOOOOOOO!!!!! i forgot to count the 6 yellow chests. what a shame. Gime me another day time
Re: Extreme Mining :)
Posted: Fri Feb 28, 2014 7:37 pm
by Lee_newsum
oo by adding Logistic Chests to the mix you are add 1 to 3 Roboports to this "The Roboport needs ~200 watts of energy when idle, but can use up to ~2000 watts when charging bots." (wiki)
Electric mining drill (90 w) 18 w with Modules
so is the energy cost wooth it
Re: Extreme Mining :)
Posted: Sat Mar 01, 2014 12:41 am
by BurnHard
Any flaws in this design? I am here at 126/138= 91,3 %
14 miners, 10 chests, 2 power poles, no unused space
Re: Extreme Mining :)
Posted: Sat Mar 01, 2014 2:00 am
by sparr
Looks good. I suspect that is the optimal solution for medium power poles. There *might* be a crazy tessellation using substations that is 1-2% better, but I doubt it.