belt based storage

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
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Lattie
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belt based storage

Post by Lattie »

i was looking for a way to store a lot of asteroid chunks and thought of belt weaving as a potential solution... apparently this accursed thing can hold 11502 chunks, which is more than 8.2 times what i would have been able to store if i had used the space to fill it with legendary cargo holds :lol: Image

also pleasantly surprised to see that other folks thought about doing the same thing!
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Zymoran
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Re: belt based storage

Post by Zymoran »

Looks pretty and all. Seen many threads like this and I still don't understand why anyone would ever make a chunk storage. Isn't the 39 storage in asteroid collector and a 10-20 length belt more than enough of a buffer for any purpose? (not snarky. legit question)
zulrang
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Re: belt based storage

Post by zulrang »

When you're collecting promethium chunks (which don't stack) you need all the belt storage you can get.
IsaacOscar
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Re: belt based storage

Post by IsaacOscar »

Hmm I wonder if this is an "exploit" as I believe storage being limited was an intentionally balance decision (hence why you can't just use chests)
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Zymoran
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Re: belt based storage

Post by Zymoran »

zulrang wrote: Fri Nov 22, 2024 4:56 am When you're collecting promethium chunks (which don't stack) you need all the belt storage you can get.
I see. But in that case this design can only make around 5000 promethium science.
Why not just use overgrowth soil recycling, which will easily allow you to make 100000 science per trip using even less space ship capacity.
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