Beautiful Sushi Belts

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
benoitranque
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Re: Beautiful Sushi Belts

Post by benoitranque »

So... I may have come up with two more designs. I am really happy with how compact they are
4 Items Sushi Belt
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6 Items Sushi Belt
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benoitranque
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Re: Beautiful Sushi Belts

Post by benoitranque »

but what if more compact?

Image


benoitranque
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Re: Beautiful Sushi Belts

Post by benoitranque »

Even more!

Image


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AmericanPatriot
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Re: Beautiful Sushi Belts

Post by AmericanPatriot »

benoitranque wrote:
Wed Nov 04, 2020 3:10 pm
Even more!

Image

Does this work with multiple items of the same type as inputs? I can’t see why it wouldn’t, but am having trouble visualizing what would happen.
Sarcasm and insults are generally neither helpful nor appreciated. :D

benoitranque
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Re: Beautiful Sushi Belts

Post by benoitranque »

if you feed more than one full belt of any item, it will back up and get stuck.

This is because on the way back, that item is filtered and must pass through the yellow splitter. So you can use full belts instead of half belts, but that's a limitation.

But! if you want 1/3 of one item, 2/3 of another, you can just combine red and yellow splitters on a blue belt.

Best explained with images:

Feeding a full belt instead of only one side works just fine

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Feeding more than a full belt does not

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But you can use red splitters for interesting ratios on a blue belt:

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Edit: having multiple input points works. So you could have a long sushi belt you refill at certain points.

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