Lazy Bastard Mega Mall

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!

Lazy Bastard Mega Mall

Postby BHakluyt » Mon Oct 16, 2017 9:45 am

Good day fellow Factorians

Today I proudly present you the Lazy Bastard Mega Mall. Based on, and due credit to Oozenthor from which I copied a lot, at this link: https://forums.factorio.com/viewtopic.php?f=8&t=41822

I have added a few things and have now almost 10 days play time and still stand on 106 crafts. I liked the idea of having a shopping mall where you can walk the isles instead of having robots flying everywhere. Some stack sizes still are probably not set properly and I have yet to test this with a new game from an early start, but at least there is a working layout and yellow belts can be spaghettied through the roads until research allow you to build the blueprint properly.

LBMM Blueprint (With Center Line Pax Station) (See viewtopic.php?f=194&t=53424&p=312697#p312697)
LBMM.txt
Blueprint LBMM
(96.94 KiB) Downloaded 157 times


LBMM Cropped.jpg
Mega Mall Cropped
LBMM Cropped.jpg (217.16 KiB) Viewed 3085 times


Combinators are added to show connection points and belt loading sides. OPT stands for optional belts which can be omitted.

LBMM Connections.jpg
Connection Points
LBMM Connections.jpg (56.69 KiB) Viewed 3085 times
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Re: Lazy Bastard Mega Mall

Postby olafthecat » Fri Oct 20, 2017 12:03 pm

Looks pretty cool :D
Been binge watching Aquasitions Incorporated "The C Team" recently.
A fun spin off of the original D&D game.
Also, the fanbase is quite active, which means lots of fanfiction!
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Re: Lazy Bastard Mega Mall

Postby BHakluyt » Sun Apr 22, 2018 2:05 pm

Good Day Fellow Factorians

I have been extending the mall to incorporate some of the new items added in Factorio v0.16. I kept the original idea of not using bots to operate the mall as well as having isles which you can walk down and browse your wares. Roboports are spread throughout, so the idea is to have this as an isolated robot network to supply the player, yet give you freedom to go get just that one pickaxe you need instead of fiddling with your requester slots.

Playing mostly for the Lazy Bastard achievement, I find this very useful as a starting base layout. It works well even from the start of the game, as you only build and connect what you need at first. In some really lazy games I have even hacked my mall to create all the science packs except for rocket science.

Hacked LBMM
Hacked LBMM_02.jpg
Old version of mall hacked in a lazy playthrough
Hacked LBMM_02.jpg (515.88 KiB) Viewed 1186 times


So for all the other lazy spaghetti bois out there, here is a virtual base in a box mega mall. I have included my center line PAX station, see post above. Feel free to cut it out, as well as the early science setup and circuit production on the left.

Updated for 16 Lazy Bastard Mega Mall
LBMM V16.jpg
The new and improved
LBMM V16.jpg (224.64 KiB) Viewed 1186 times


LBMM V16.txt
The magic digits - Blue Print
(126.45 KiB) Downloaded 24 times


Let me know what you think...

***As previously mentioned, above, parts of this mall as well as the overall concept comes from other peoples ideas, blueprints and designs.
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Re: Lazy Bastard Mega Mall

Postby ray4ever » Sun Apr 29, 2018 7:37 pm

Looks nice! I will give it a try.
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Re: Lazy Bastard Mega Mall

Postby BHakluyt » Mon Apr 30, 2018 8:51 am

Hi

Thanks for the interest. I have updated the blueprint since I forgot to add rocket and nuclear fuel production. If you use Nixi Tubes mod you will get nice counters for the Kovarex Process. But the mall can run in vanilla without any mods too... Still wish I can weave in an assembler to make exoskeleton suits...

You can find the updated BP here: https://factorioprints.com/view/-LAmDZ6Mt-usgxGnIxOd
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