Lazy Bastard Mega Mall

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
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BHakluyt
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Lazy Bastard Mega Mall

Post by BHakluyt » Mon Oct 16, 2017 9:45 am

Good day fellow Factorians

Today I proudly present you the Lazy Bastard Mega Mall. Based on, and due credit to Oozenthor from which I copied a lot, at this link: https://forums.factorio.com/viewtopic.php?f=8&t=41822

I have added a few things and have now almost 10 days play time and still stand on 106 crafts. I liked the idea of having a shopping mall where you can walk the isles instead of having robots flying everywhere. Some stack sizes still are probably not set properly and I have yet to test this with a new game from an early start, but at least there is a working layout and yellow belts can be spaghettied through the roads until research allow you to build the blueprint properly.

LBMM Blueprint (With Center Line Pax Station) (See https://forums.factorio.com/viewtopic.p ... 97#p312697)
LBMM.txt
Blueprint LBMM
(96.94 KiB) Downloaded 302 times
LBMM Cropped.jpg
Mega Mall Cropped
LBMM Cropped.jpg (217.16 KiB) Viewed 6089 times
Combinators are added to show connection points and belt loading sides. OPT stands for optional belts which can be omitted.
LBMM Connections.jpg
Connection Points
LBMM Connections.jpg (56.69 KiB) Viewed 6089 times

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olafthecat
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Re: Lazy Bastard Mega Mall

Post by olafthecat » Fri Oct 20, 2017 12:03 pm

Looks pretty cool :D
Been binge watching Aquasitions Incorporated "The C Team" recently.
A fun spin off of the original D&D game.
Also, the fanbase is quite active, which means lots of fanfiction!

BHakluyt
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Re: Lazy Bastard Mega Mall

Post by BHakluyt » Sun Apr 22, 2018 2:05 pm

Good Day Fellow Factorians

I have been extending the mall to incorporate some of the new items added in Factorio v0.16. I kept the original idea of not using bots to operate the mall as well as having isles which you can walk down and browse your wares. Roboports are spread throughout, so the idea is to have this as an isolated robot network to supply the player, yet give you freedom to go get just that one pickaxe you need instead of fiddling with your requester slots.

Playing mostly for the Lazy Bastard achievement, I find this very useful as a starting base layout. It works well even from the start of the game, as you only build and connect what you need at first. In some really lazy games I have even hacked my mall to create all the science packs except for rocket science.
Hacked LBMM
So for all the other lazy spaghetti bois out there, here is a virtual base in a box mega mall. I have included my center line PAX station, see post above. Feel free to cut it out, as well as the early science setup and circuit production on the left.
Updated for 16 Lazy Bastard Mega Mall
LBMM V16.txt
The magic digits - Blue Print
(126.45 KiB) Downloaded 90 times
Let me know what you think...

***As previously mentioned, above, parts of this mall as well as the overall concept comes from other peoples ideas, blueprints and designs.
Attachments
LBMM V16.jpg
The new and improved
LBMM V16.jpg (224.64 KiB) Viewed 4190 times
Hacked LBMM_02.jpg
Old version of mall hacked in a lazy playthrough
Hacked LBMM_02.jpg (515.88 KiB) Viewed 4190 times

ray4ever
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Re: Lazy Bastard Mega Mall

Post by ray4ever » Sun Apr 29, 2018 7:37 pm

Looks nice! I will give it a try.

BHakluyt
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Re: Lazy Bastard Mega Mall

Post by BHakluyt » Mon Apr 30, 2018 8:51 am

Hi

Thanks for the interest. I have updated the blueprint since I forgot to add rocket and nuclear fuel production. If you use Nixi Tubes mod you will get nice counters for the Kovarex Process. But the mall can run in vanilla without any mods too... Still wish I can weave in an assembler to make exoskeleton suits...

You can find the updated BP here: https://factorioprints.com/view/-LAmDZ6Mt-usgxGnIxOd

khadgarion
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Re: Lazy Bastard Mega Mall

Post by khadgarion » Mon May 28, 2018 12:05 am

This is a pretty awesome mall. It has been quite useful on my lazy bastard run. Is there an assembler for the Artillery (not the wagon, I see that one).

I slightly modified the science research to accept belts for other science packs.

I'd like to try out the PAX railway system from your PAX book, but it's complexity is way, way beyond my understanding of rail stations. Do you have any information on how the supply / unloading works?

Thanks!

BHakluyt
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Re: Lazy Bastard Mega Mall

Post by BHakluyt » Mon May 28, 2018 8:42 am

Hi khadgarion

No, unfortunately I couldn't fit an assembler in there to make the standalone artileries...However, iirc, the wagon arty assembler can just be manually changed to produce the standalone ones. I have something like that in the back of my mind. The current version of the mall on my PC have a roboport moved and an assembler in there to make the refined hazard concrete.

I do plan to change my mall around when Factorio gets released to make that much awaited Spidertron and any other things I can add. (At nights I lay awake thinking how to fit an assembler in there to make exo suits...) So in due time I will still fiddle around with it. Please send me the changes you have made to the science so I can include that changes maybe in future? Anyone else is welcome to help out and send me their ideas and changes.

Regarding the PAX, see the first post above with links and details. However, the PAX system is just a L-C-L train mainly just to get around yourself. You can make another station to load that one wagon if you want. The way I do it is have normal L-C-C-C-C-L trains that load somewhere all the makings for building and expansion. See my save game here if you are interested for how the PAX system and my loading trains work. Save game here: https://forums.factorio.com/viewtopic.php?f=11&t=56683

You can see just left below the mall my trains are loading with belts and stuff. So yeah, my PAX train cargo wagon is more like a personal locker/inventory where I just handle the details manually. Also, otherwise, I think the PAX system is quite nice and flexible, because you can name the stations what you want. It detects when you are somewhere and brings the train for you. Just ensure your train use circuit conditions red = 0 iirc. Check links. Oh and the PAX system doesn't really accommodate multiplayer. Having more PAX trains will just mess up the system. So single player only. And the new penalties for trains to drive through stations makes that the PAX train sometimes take longer routes than necessary. I am quietly hoping that dev tweaks in the future will sort that one out...

khadgarion
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Re: Lazy Bastard Mega Mall

Post by khadgarion » Thu May 31, 2018 5:56 am

Thanks for the info!

The modification I made to the research area is not pretty like the rest of the mall. All I did was move the red/green supply belt to the right side and shift the labs to the left to close the gap from the belt in the middle. I then ran 2 more supply belts down the entire left side, around the bottom of the labs, and up the right side. It could be done with requester chests instead to get rid of most of the belt spaghetti.

I've gotten the Kovarex process researched and nuclear power started, but I have not had much success figuring out the logistic circuit setup you have setup. I am quite the logistic newbie, and it's beyond me lol.

I am wondering what is providing the O signal that turns on the belt right by the Uranium Fuel centrifuge. As far as I can tell, it's the belt that puts U-235 on the other belt that goes down to the Uranium Fuel Cell / Uranium Ammo assemblers. It's not putting anything on the belt at the moment.

Hopefully I can learn something :)

BHakluyt
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Re: Lazy Bastard Mega Mall

Post by BHakluyt » Thu May 31, 2018 6:23 am

Hey man. Yeah no requesters, embrace the awesomeness of spaghetti!

Regarding that O signal, I have two places that the belts can be manually locked with a combinator. The one at the kovarex setup and one at the module production. Just set the combinator on/off. That small kovarex setups x3 are someone elses blueprints so I don't get all the inner workings and details of it. I just locked the belt so some uranium 235s can accumulate before going down the line. So yeah, use the combinator connected to the stopped belt to switch it on and off.

Cheers and enjoy! I'm glad you like the mall. I've spent so many hundreds of hours inside there...

khadgarion
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Re: Lazy Bastard Mega Mall

Post by khadgarion » Sat Jun 02, 2018 8:59 pm

Here's what I did with the science setup:
Image

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