Submitted for peer-review: My design for a balanced, multiple item handling, order receiving train station.
Posted: Fri Apr 17, 2020 12:22 pm
Hi, all!
So, I'm on my first game, and because this game potentially is so complex, I've played it very slowly. I'm at 115 hours, and the last thing I did was set up production of Utility Science Packs (yellow), and research laser turrets, even though I'm playing at the default difficulty level.
The reason for this is that what I like the most about this game is to make clever, efficient and flexible designs.
The last several hours of gameplay, I haven't progressed in the tech tree at all, because I've been working on understanding the circuit network, the train system and finally designing my dream station.
It's probably nowhere near as fast as other designs, but I think it's neat, space efficient, easy to maintain, and fun. And I haven't come close to maxing out its through-put potential yet, so who knows. Not me, I'm just a beginner who loves to think of and solve problems.
Anyway, when I finally got it working, I decided to write a detailed document, explaining the whole thing thoroughly. As I write in the document:
If someone decides to read it, but some things are unclear, don't hestitate to ask. I'll try to answer promptly.
So, without further ado, I give you my design: Bolletott's balanced, multiple item handling, order receiving train station.
To comply with forum etiquette, I'll also supply the blueprint.
I'll say, though, that it's a lot more fun for me if anyone will read what I wrote too, so I hope someone will do that.
Well, that's it!
All the best!
Bolletott
So, I'm on my first game, and because this game potentially is so complex, I've played it very slowly. I'm at 115 hours, and the last thing I did was set up production of Utility Science Packs (yellow), and research laser turrets, even though I'm playing at the default difficulty level.
The reason for this is that what I like the most about this game is to make clever, efficient and flexible designs.
The last several hours of gameplay, I haven't progressed in the tech tree at all, because I've been working on understanding the circuit network, the train system and finally designing my dream station.
It's probably nowhere near as fast as other designs, but I think it's neat, space efficient, easy to maintain, and fun. And I haven't come close to maxing out its through-put potential yet, so who knows. Not me, I'm just a beginner who loves to think of and solve problems.
Anyway, when I finally got it working, I decided to write a detailed document, explaining the whole thing thoroughly. As I write in the document:
So my hope is that someone will actually read this, think about it, and give suggestions for improvements if they want, and some kind words if they think that is in order. Best case scenario is that someone has fun reading about my little journey with this, and that someone decides to use my design in their worlds.I will be explaining this very thoroughly. Too thoroughly, many will probably say, and not read this at all. I still choose to do that, thinking that in the end, it’s more efficient. To me, it’s better to have people read for twenty minutes, but then (hopefully) understand everything when they’re done reading, rather than give a very short description that takes two minutes to read, but then have them sit for an hour trying to keep track of all the moving pieces themselves.
If someone decides to read it, but some things are unclear, don't hestitate to ask. I'll try to answer promptly.
So, without further ado, I give you my design: Bolletott's balanced, multiple item handling, order receiving train station.
To comply with forum etiquette, I'll also supply the blueprint.
I'll say, though, that it's a lot more fun for me if anyone will read what I wrote too, so I hope someone will do that.
Well, that's it!
All the best!
Bolletott