Intangir's Vanilla Train Network (w/ smart depo) v0.9
Posted: Wed Oct 02, 2019 4:29 pm
Intangir's Vanilla Train Network
I made a new train managing/routing network that utilizes a smart depo, a very carefully controlled release of just the necessary number of trains. It is intended to prevent trains from all rushing towards 1 station as it opens, and prevent trains from cluttering up the network and requiring stackers when waiting for a station.
The programming and design was influenced by Haphollas train network and Omnistop, but is drastically different from, and i think is better and easier to use than both now.
Features
- No Mods needed
- Easy Implementation (basic trains and circuits, and blueprints make it easy to use)
- quick setup of new stations (just change a few things before connecting it)
- supports many trains per resource
- no stackers needed leading upto any stations
- has a skip station to skip returning to depo with supply
- Faster response than HTN and LTN because even on the demand side, trains are dispatched from the depo fully loaded
- no routing stations needed along the route (like with omnistop), so trains can move full speed from depo to station and station to depo
- no special track layout requirements
- can have multiple depos far seperated across the network
- auto recovers from MOST sync/state issues, and can operate fine out of sync most of the time too
- Two variations of depo lanes, you can use thinner lane if you want to cram them closer together, or thicker lane if you need more space in between
- Having VERY large depos AND multiple depos AND many trains of the same commodity can increase the chance of two trains going out on the same signal and a state desync between depos/network (very rare)
- Each train needs to be dedicated to a specific resource (no shared trains like omnistop can do)
- needs a depo lane for every train, the depo essentially becomes the global stacker for all trains
- If you don't fully setup the a station name, the station signal, and the train itself correctly it will lead to very confusing state issues
- The network requires both green and red wires connecting all supply/request stations and depos
Also available on factorioprints: https://factorioprints.com/view/-LpyJCHt58gu5__MLNZ4
How to video Youtube: https://www.youtube.com/watch?v=Nz1pv4YnFM8
Depo Computer and Depo Lanes (thin and thick):
Request Station
Supply Station: