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Grid station for ethereal trains
Posted: Tue Jul 03, 2018 3:51 pm
by arrow in my gluteus
Letting stations overlap is a way to save space. This station does that.
https://www.youtube.com/watch?v=xynrNfzN7RM
map download:
blueprint string with assemblers:
https://pastebin.com/E6gKEyq3
blueprint string without assemblers:
https://pastebin.com/9akBCE3V
Re: Grid station for ethereal trains
Posted: Tue Jul 03, 2018 5:29 pm
by eradicator
I'm a bit baffled how you even make the trains go into the station. The whole thing is just one huge rail-block, so unless you have
no signals anywhere on the whole track it shouldn't work. And if it can't be used with signals then usecases are severely limited.
That said it certainly looks fancy.
(Also it'd be nice if you didn't use 3rd party for the blueprints. Just use
Re: Grid station for ethereal trains
Posted: Tue Jul 03, 2018 5:44 pm
by Blacksmoker
I agree on the limited number of usecases, but I would guess it could be possible to force signals (edit: by circuit network of course) to green in order to allow trains in.
In the same way, the system might be improved by only allowing trains to go out, if no train is in the perpendicular stations, or if the train in the perpendicular station has reached the correct position, by using two signals, probably one regular and one chain, right behind each other.
Re: Grid station for ethereal trains
Posted: Wed Jul 04, 2018 6:09 am
by Bauer
Blacksmoker wrote:I agree on the limited number of usecases, but I would guess it could be possible to force signals (edit: by circuit network of course) to green in order to allow trains in.
AFAIK, you can only force a signal to be red. We cannot force a green, can we?
Re: Grid station for ethereal trains
Posted: Sat Oct 06, 2018 12:02 am
by vanatteveldt
Bauer wrote: ↑Wed Jul 04, 2018 6:09 am
Blacksmoker wrote:I agree on the limited number of usecases, but I would guess it could be possible to force signals (edit: by circuit network of course) to green in order to allow trains in.
AFAIK, you can only force a signal to be red. We cannot force a green, can we?
no
but it sure looks cool
(edit: in theory you can take over the full signalling by not using any signals but instead activating stations if there is a route. I guess you might be able to get that to work in toy situations, or write some infernal compiler from a graph model to the required combinator logic
)