My 4 & 2 lanes polyvalent system

Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems.
Please provide - only if it makes sense of course - a blueprint of your creation.
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Wabon
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My 4 & 2 lanes polyvalent system

Post by Wabon »

Hi everyone !

Today, I present you my railway system :)
I did 5 books
4 Lanes - RHD
2 Lanes - RHD
4 Lanes - LHD
2 Lanes - LHD
Waiting Bay


For X and T section I added a exchanger-lane before and after, for prevent any block if a train has stop on a lane ;). But if you plan enough waiting-bay, that will doesn't happens, it's just an extra security ;)


Right Hand Drive


4 Lanes
Straight - Short
Straight - Long
Half Turn
Cross Section
T Section
4 to 2
Stop - Left Side
Stop - Right Side
2 Lanes
Straight - Short
Straight - Long
Cross Section
T Section
Stop - Left Side
Stop - Right Side

Left Hand Drive


4 Lanes
Straight - Short
Straight - Long
Half Turn
Cross Section
T Section
4 to 2
Stop - Left Side
Stop - Right Side
2 Lanes
Straight - Short
Straight - Long
Cross Section
T Section
Stop - Left Side
Stop - Right Side
Waiting Bay
3-9-3 , 2-6-2 , 1-4-1 , 1-2-1 Trains
Exemple

Enjoy :)
Last edited by Wabon on Wed Apr 18, 2018 1:04 pm, edited 2 times in total.

Code: Select all

while($player->isAwake()) {
    $player->play('Factorio');
    if(!$player->isAwake()) {
        $player->awakening();
    }
}

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Redstylt
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Re: My 4 & 2 lanes system

Post by Redstylt »

Good plans !
How many trains can support this configuration ?

Any station ?
Just a big fan of Factorio and all its mods

Wabon
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Re: My 4 & 2 lanes system

Post by Wabon »

Edited first post

Added a LHD version, stop for waiting bay for 4 & 2 lanes system, a half-turn for 4 lanes, and multiple lenght of waiting bay for different types of trains

Code: Select all

while($player->isAwake()) {
    $player->play('Factorio');
    if(!$player->isAwake()) {
        $player->awakening();
    }
}

Dunli
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Re: My 4 & 2 lanes polyvalent system

Post by Dunli »

Thanks Wabon.

Very nice the half turn when we work on network expansion :mrgreen:

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