My station with belt-only ore sorting
Posted: Tue Sep 23, 2014 12:17 am
So after playing a game where I was using a logistics network to unload my trains into, for this new game I set out to do the ore sorting using only belts. I play using the resource spawner overhaul mod, so resources in the starting area are fairly limited and I need to branch out fairly early in the game to even get my basic factory up and running. Obviously, this gives me an excuse to play with trains a lot (at this stage, I have 11 trains running around - only got run over once!)
In the sorting area, smart inserters pick stuff off the belt and send it on its way to the buffers to the south. While I'm not using logistics for the ore handling, I do have it all sitting in logistics chests, so I can easily tell how much I still have in stock. Also, filled oil barrels get handled by the logistics network, because those are such low volume.
Finally, the full map so far looks like this
Overall, I think it's a nice setup, but I think next time I'll again go for a (possibly dedicated) logistic network for unloading the trains. Main reason being that this scales rather poorly, adding an extra set of stops is quite a bit of work (not so much the sorting area itself, that's mostly copy-paste, but the output needs to be fed into the rest of the system at some point). Also, this system doesn't handle buffer overflows too well. I have some chests at the end of the sorting area that pick up everything that makes it through and takes it to an extra sorting line, but once those are full as well the entire sorting on one or two belts could potentially stop.
Come to think of it, I suppose by bringing the output lines further to the east instead of down, that could probably help with the scaling problems. Perhaps a challenge for my next game after all
*edit* I notice the spoiler tags don't give scrollbars, so some of the wider images get cut off on the right. Right-click -> open to view the full image.
An overview of the station and ore sorting
All trains have two wagons. One that hauls the incoming goods (all of copper, iron, coal, stone and oil) and the back carriage carries supplies back to the outposts. With so many trains and the manual setup involved, I prefer not to pick up the trains after I set them up, so any trains not currently needed are parked at a special stop near the main station.
The filter on the supplies wagon
Parking
Unloading is done using 7 inserters, takes just under 20 seconds (I'm sure we've all timed this whenever we're using trains on a larger scale ) From the chests, the materials are unloaded unto a set of belts to lead into the sorting area.
Close-up of the unloading area
In the sorting area, smart inserters pick stuff off the belt and send it on its way to the buffers to the south. While I'm not using logistics for the ore handling, I do have it all sitting in logistics chests, so I can easily tell how much I still have in stock. Also, filled oil barrels get handled by the logistics network, because those are such low volume.
Sorting area
Buffers
South of the sorting area are the smelters, nothing too special about them I suppose. Output goes onto a belt and into a buffer on the other side.
Smelters
To really stresstest the setup, I shamelesly copied DaveMcW's module 3 factory (https://forums.factorio.com/forum/vie ... f=8&t=5905). The power requirements added something extra too, I have a dedicated station for incoming coal next to a battery of 200 steam engines to power that whole thing
Production numbers
Finally, the full map so far looks like this
Overview map
Overall, I think it's a nice setup, but I think next time I'll again go for a (possibly dedicated) logistic network for unloading the trains. Main reason being that this scales rather poorly, adding an extra set of stops is quite a bit of work (not so much the sorting area itself, that's mostly copy-paste, but the output needs to be fed into the rest of the system at some point). Also, this system doesn't handle buffer overflows too well. I have some chests at the end of the sorting area that pick up everything that makes it through and takes it to an extra sorting line, but once those are full as well the entire sorting on one or two belts could potentially stop.
Come to think of it, I suppose by bringing the output lines further to the east instead of down, that could probably help with the scaling problems. Perhaps a challenge for my next game after all
*edit* I notice the spoiler tags don't give scrollbars, so some of the wider images get cut off on the right. Right-click -> open to view the full image.