How-to: Two-way rails

Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems.
Please provide - only if it makes sense of course - a blueprint of your creation.
dood
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Re: How-to: Two-way rails

Post by dood » Mon Mar 26, 2018 10:48 am

impetus maximus wrote:especially early on when resources are scarce
The only times I've had iron scarcity on that kind of level happen was when I was a beginner and never built rails because I didn't understand them and what are trains good for anyway when I have belts etc.
The solution is to plan ahead and make a move to secure more resources early.

adam_bise
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Re: How-to: Two-way rails

Post by adam_bise » Tue Jun 19, 2018 6:47 pm

I use a two way system with branches and one gargantuan loop, but that is just how I like to play. I spend a lot of time just trying stuff out or exploring for huge patches, my productivity certainly isn't anywhere near some of the bases I've seen on this forum.

I prefer to have smaller bases, more of them, much farther apart, and loooong trains moving a ton of items at once. Also, my bases are not connected via electricity and so the longer trains aren't derailed by behemoth biters =)

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