Railroads -- Cell Factories

Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems.
Please provide - only if it makes sense of course - a blueprint of your creation.
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SkySo1dier
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Railroads -- Cell Factories

Post by SkySo1dier » Wed Apr 12, 2017 12:38 am

Whats new guys!

Here is my set-up:

- each factory is a compartmentalized cell that connects to the network infrastructure.

Each factory has multiple stations.
Deadlock is guaranteed not to occur as long as the number of trains less or equal to: Number of Stations in a Factory + 3.
All stations of the same factory are arranged vertically so the station names do not overlap.
All factories are either storage facilities or manufacturing facilities.
All factories have a night switch as I adding power production is just too tedious of a task.
Each factory has a dedicated "parking" station as it greatly simplifies player's travel.
Each factory gets supplied by train fuel for all of its stations; trains refuel while in stations.
Each manufacturing factory has a corresponding storage facility for its output.

- rails are one-way and the trains are 2xL-6xC.

Larger trains require larger cells that no longer can be kept next to each without a large number of landfills.
My previous similar design with two-way rails proved to be inferior to the current one-way design.
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noliVe
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Re: Railroads -- Cell Factories

Post by noliVe » Wed Apr 12, 2017 1:58 am

Pretty neat! ;D somehow i would love to see something like smelting era + storage or things you never need as raw material transformed directly

aka WOOD can be planks because you dont need he wood as a raw material
you never store gears....i like to know how you manage like these


keep posting good stuff!

SkySo1dier
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Re: Railroads -- Cell Factories

Post by SkySo1dier » Wed Apr 12, 2017 2:28 am

noliVe wrote:aka WOOD can be planks because you dont need he wood as a raw material
you never store gears....i like to know how you manage like these
Bro, thanks for the kind words!

I used to have an earlier setup using exactly the same logic -- storage for the iron sticks, raw wood, etc. was incorporated within a final product factory. The said resources never had dedicated storage areas.

In the new version i eventually fully separated the manufacturing and storage layers.

Here is the nearly empty gear storage facility. The wood storage is also nearly empty and looks pretty much exactly the same.
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noliVe
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Re: Railroads -- Cell Factories

Post by noliVe » Thu Apr 13, 2017 12:45 am

again great idea, love to see trains a lot!

But since someone like you started it i want to read more about the:

WHAT you Sort and what you not sort
And i would suggest a Digital Number on your Storage area https://www.youtube.com/watch?v=gPZU8_chH1U

SkySo1dier
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Re: Railroads -- Cell Factories

Post by SkySo1dier » Fri Apr 14, 2017 1:20 am

noLive, thank you for the counter video! I was always wondering how those are made.

WIth regards to sorting -- I do not sort anything. Iron ore goes to the iron store storage and so on. No commingling of any products

^_^

PowerCheez
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Re: Railroads -- Cell Factories

Post by PowerCheez » Tue May 21, 2019 11:01 am

Really neat. I'd love to have the blueprint book for these! :P

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