VTN by PMAP
Posted: Tue Feb 06, 2024 5:17 pm
Introduction
Hello everyone and thanks to Google Translator.The developers are busy improving trains and stations (Train 2.0), and while we wait, I decided to share my implementation of a logistics train network system in vanilla.
System: Vanilla Train Network
Goal: The system simplifies the setup of trains and stations, as well as further interaction with them.
Author: PMAP
Version: 1.01
Book of blueprints
- Posted on the website https://factorioprints.com/view/-NpzR-KqhdlJUYW2BcH7
- Contains the system itself in the form of a constructor.
- Additionally contains a simple railway as an example of organizing a global network and connecting stations to it (the test scenario is built on it).
Test scenario
- You can see this system in action by downloading the test scenario. Unpack it into your scenarios folder. There you can see the station settings and try something out.
- Using the console command "/c game.player.create_character()" you can display the character.
- Using the console command "/c game.speed=X" you can speed up the game, 1 - normal speed, 2 - x2, 3 - x3 and so on.
Megabase
- In addition to the test scenario, you can look at the operation of VTN in a megabase.
The benefits of this system
- No mods required, built on the vanilla game.
- Can be used at the beginning of the game, you only need trains, stations and combinators.
- Unified for any train length.
- Completely eliminates the need for the player to set up train schedules.
- Any station can work with several resources.
- The logic of each station is self-sufficient, there is no need to deploy anything else (such as a smart depot, central server, etc.).
- There is no need to come up with names for the requester (unloading) stations, they are all the same.
- Convenience in understanding the work (very close to drone chests - requests and provides).
- Allows you to completely copy any production with stations and trains, without needing to change anything.
- You can use any train in the system, at any time, for your own purposes, and then send it to a provider or refueling station (via a schedule), and this will not interfere with the system in any way.
Disadvantages of this system
- Near each station there is a “pack” of combinators intertwined with all kinds of wires, it doesn’t look “very good” and can “hurt the eye.” But this is at first, and over time you get used to it.
- Setting up a station without the help of drones is labor-intensive.
- The need to combine all stations into one network (red and green wires).
Details
Global and local networks
System shutdown
Refueling station
Regular provider station
Specialized provider station
Regular requester station
Specialized requester station
Player Requester Station Section
Recommendations
Repath of train destination
How to place a provider station
How to place a requester station
Conclusion
I hope this system is useful to someone.Leave your questions here, I will try to answer them.