4-way intersections: Throughput and deadlocks [image heavy]

Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems.
Please provide - only if it makes sense of course - a blueprint of your creation.
tsiebecker
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Re: 4-way intersections: Throughput and deadlocks [image heavy]

Post by tsiebecker »

Kalanndok wrote:
Mon Jan 11, 2021 11:23 am
On incoming line from the north there is a wrong rail signal.
Should be fixed in Blueprint, Picture is faulty

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Omnifarious
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Re: 4-way intersections: Throughput and deadlocks [image heavy]

Post by Omnifarious »

tsiebecker wrote:
Mon Jan 11, 2021 8:04 am
You can, but not with RHD. Take mmmPI's layout, switch it to LHD, and you get full signalling.
Is there an analysis of how this compares with an ordinary LHD roundabout without the extra cross-tracks throught the middle of the circle?

mmmPI
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Re: 4-way intersections: Throughput and deadlocks [image heavy]

Post by mmmPI »

Omnifarious wrote:
Thu Jan 14, 2021 3:59 am
Is there an analysis of how this compares with an ordinary LHD roundabout without the extra cross-tracks throught the middle of the circle?
Not that i know of, but it should yield pretty similar result to the "crossabout" vs "roundabout" shown in page 1. Given this is a smaller "crossabout".

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Re: 4-way intersections: Throughput and deadlocks [image heavy]

Post by foamy »

Omnifarious wrote:
Thu Jan 14, 2021 3:59 am
tsiebecker wrote:
Mon Jan 11, 2021 8:04 am
You can, but not with RHD. Take mmmPI's layout, switch it to LHD, and you get full signalling.
Is there an analysis of how this compares with an ordinary LHD roundabout without the extra cross-tracks throught the middle of the circle?
Not analytically, no. Observational practice from emplacing the RHD version in my factory is that it has significantly better flow compared to the plain roundabout, and the LHD version should be further superior to that.

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